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This page contains all 20 original turns of Galaxy at War V1.

Turn I - 2256 AD

GalaxyatWarTurnIMap

Galactic map of Turn I


Post link: http://facepunch.com/showthread.php?t=1162233&p=34635173&viewfull=1#post34635173

Galactic events: Enough time has passed, and civilization across the galaxy is ready to reach for the stars. Using fusion engines on corvettes and fighters, efficient, long-distance galactic travel is now possible. With sprawling populations at home, and numerous other inside forces acting upon these civilizations, they begin to expand their influence to the stars. So far, these civilizations believe themselves to be alone. That will all change in due time.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes

-The Veran homeworld is Solusta Hazus. Solusta Hazus, meaning "Dying Home" in the language of the planet, is a terran planet roughly one and a half times the size of Earth. It is arid and dry over 80% of the planet's landmass with seas covering only roughly 40% of the planet. The other 20% of the planet's landmass are the last lush forests and grasslands of the world, located at the North and South poles.Originally a 'garden world' with two moons keeping it in perfect balance, it became an arid wasteland when a comet collided with the larger of the two moons, breaking it into three large pieces, knocking the planet off balance and destroying most of the ecosystem. Some time after the cataclysmic event, the three pieces and the smaller moon managed to stabilize the planet again on a 0 degree vertical axis. The Verans adapted quickly to this change, moving most of their settlements underground or to the poles. After having spent several generations trying to fix the problem, and having found that it is impossible, the population voted to give up and strip the planet of its' resources before starting a mass exodus to a new colony.
-Vera XI is made up of 55% Verans and 45% Autonomous/Sentient androids.
-Verans are a race of bipedal humanoids averaging at two and a half to three metres tall with binary respiratory and cardiovascular systems. They have rough, thick skin ranging in colours from blue-grey to pitch black with bright orange veins showing under some parts of the skin. Their faces are teardrop shaped with angular and very pointy chins that extend down into their necks. Unlike the rest of their bodies, the skin on their face is very smooth and somewhat shiny, with a hard ridge down the middle from the forehead to where the mouth would be, and three sets of eyes on either side.
Civilization Beliefs: They worship a Dark Goddess named Inara who is the personification of all the destruction, death, and decay in the universe. They are lead by a Socialist Council.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard' - Vandura
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes

-The people of Vandura are located on the planet Tambor and its moon Kyrr on one of the middle spirals of the galaxy. Both the planet and its moon are temperate garden worlds, both with bountiful oceans and healthy ecosystems. At this moment the planet of Tambor is inhabited by 26.4 million Hygarth, 41.7 million Rhauks and 167.7 million CK88 class robots. Also at this moment the moon of Kyrr is inhabited by 6.6 million Hygarth, 81.5 million Rhauks and 53.2 million CK88 class robots.
-The population of Vandura consists of 3 groups:
--The Hygarths come from Tambor and stand between 5 and 6 feet tall, they have highly attuned senses that developed as a result of their physical defects through evolution.
--The CK88 Robots are a self-aware AI and stand at 6'2 Inches. These robots are similar to their creators and share the same ideals as them. They are treated as equals by the Hygarth and Rhauks, and many treat the CK88s as family members.
--Native to the moon of Kyrr, the Rhauks stand at around 7ft tall. Unlike the Hygarth, what they lack in intelligence they make up in brute strength and honor.
Civilization Beliefs: The Vanduran people do not hold any religious beliefs. They simply care about discovery. They care for peace but by no means are pacifists, if something gets in their way or threatens the Vanduran people they will fight to stop it. The people of Vandura operate under a democratic system of elected officials. Those officials would then select someone as their leader who would make executive decisions for Vandura.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes

-Located on a foggy, dark, marshy planet called Hyperina is a race of intelligent omnivorous reptiles called the Hyperkin. This planet lays on one of the outermost veils of the galaxy.
-The Hyperkin look like a mix of the Trandoshans from Star Wars and the Argonians from Oblivion.
-They are divided up into clans based on the color of their scales. The strongest clan has dominion over all the others after a series of brutal wars. The leader of the strongest clan and his family has rule over all of the Hyperkin, he makes all major decisions for the planet, clans, and anything that involves his people. His word is law.
Civilization Beliefs: The Hyperkin worship a series of Gods known as the Sky lords with some clans completely dedicated to gaining territory in their name. The Hyperkin also use another, less developed species called the Hadar as slaves and menial laborers.

YithFlag
[Seed Eater] - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes

-The Yithians are located on one of the inner belts of the galaxy on the planet Koylat. It is a humid garden world, mostly covered by giant oceans. The Yithians have a body of a large invertebrate creature, who resembled a rugose cone topped by a pair of clawed appendages, a long trumpet (presumably a feeding organ) and a yellow orb-like sensory organ on a stalk, sliding around on a sluglike mucous foot. They are not humanoid, and are very weak and make up for that in intelligence. Here is a depiction.
-They follow Technocratic benevolent fascism, with no social classes. Live in massive cities, and only those cities, and avoid the non-urban areas. Well-developed science and culture and art, peaceful and prosperous.
Civilization Beliefs: No religion, but believe the universe was created by the being Azathoth, and that in the future, there will be great doom to the Great Race, and they will learn how to project their consciousnesses forward into time to escape this great doom.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes

-The Grox Empire originates from the "Eye" of the galaxy. Located in the center of the galaxy means that their home planet is constantly bombarded by radiation and the heat of dying stars, making Grox Major an extremely rugged, dry, hot planet. Because of this, the inhabitants of Grox, a humanoid species with an average height of 5ft relies on augmentations and respiration units to even stay alive.
-The closest thing they appear to be is the Helghast from Killzone.
Civilization Beliefs: They are ruled by a fascist dictator named Xorg, who believes in rapid galactic expansion and development of technology. Therefore they worship technology with a zealot like manner.

Turn II - 2257 AD

Post link: http://facepunch.com/showthread.php?t=1162233&p=34654358&viewfull=1#post34654358

Galactic events: Fleets across the galaxy depart from their home planets in search of star systems viable for colonization. For the most part this is a great success, with most civilizations finding something of interest.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Fusion Engines, Basic FTL drives
Hull Classes: Fighters, Corvettes

-Veran scientists develop a basic FTL drive, capable of punching through the very fabric of space and time and sending a ship and its crew to a different location instantly. However, the drive is still very unstable and is only capable of sending ships short distances. The project has also resulted in many accidents, such as an explosions, fires, and on one ship, it reached its destination but the ship and everything aboard, including its crew had been turned inside-out.
-Orbital defenses are set up in the Veran home system, mainly consisting of sentry guns and a few planet-bound Anti-Ship cannons. The biggest one named "The Maw" has a kilometer long barrel, and is capable of firing a 45 tonne shell into orbit.
-The Veran fleet is built up. At this point it still consists of small fighters and Corvettes. To help with the construction, an orbital construction station is built, and more ores and minerals are brought in from surrounding moons.
-The Veran fleet moves to a new system, in search of a garden world to colonize. They comes across a white dwarf star with an extremely strong gravitational pull, It has pulled many asteroids, some even moon-sized into its orbit. Because of such a strong pull these asteroids have been arranged into a very large, tight ring around the white dwarf.
-Colonies on the moon of the Veran home world are set up.
-Androids under Veran control are put into 3 different castes:
--'Type 79 Caste' - Ground unit combat forces. Also used in conjunction with Type 41 Caste to take enemy ships.
--'Type 41 Caste' - Spacefaring Combat forces. Used to take space stations, ships, fly small craft, etc.
--'NURO Caste' - 'Civilian' caste of Android Population. Can undergo upgrades to become Type 79 or Type 41. NURO stands for Neurologically Unique Robotic Organism.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard' - Vandura
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes

-Construction of a fleet begins, and is put in orbit around Tambor.
-Not much else happens.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Fusion Engines, Reinforced hull armor for ships
Hull Classes: Fighters, Corvettes

-The smartest members of the Hyperkin are assigned to find a way to better protect their ships, a reinforced alloy is created that is able to absorb much more damage and resist heat much better than previous armor designs.
-A large military base is built on Hyperina to better train soldiers and pilots.
-Hyperkin scouts are sent out to search for new systems to claim in the name of the Sky-lord. They report coming across a system consisting of mostly uninteresting gas giants with a few moons. One of the moons on the giants is completely white, and appears to be covered in snow.
-Mining begins on Hyperina, with mostly Iron and copper being extracted.
-The Hyperkin come up with an actual currency instead of using bones of fallen foes as currency. It is much easier to carry and apparently a lot cleaner.
-Hadar slaves on Hyperina begin working on a large statue of the current War chief Hextura, in order to inspire all Hyperkin across the planet.

YithFlag
[Seed Eater] - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based magnetic accelerator cannons
Hull Classes: Fighters, Corvettes

-Yithian scientist develop a ground based magnetic accelerator cannons, capable of firing magnetic shells at extremely high velocities, punching through the atmosphere of their home planet Koylat, with ease. These weapons are extremely expensive however, and it is hard to find decent flat places to build them, considering 95% of Koylat is underwater.
-The Yithian fleet moves to a nearby star system and finds a solar system made up of gas giants. Some of these gases may prove useful.
-A SETI-like program is set up. Giant dishes pointed at the sky, hoping to receive a transmission from a another civilization.
-Construction on a massive underground bunker system begins, going kilometers underground. The point of this bunker system has yet to be revealed.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers
Hull Classes: Fighters, Corvettes

-Groxian scientists develop a very weak laser. It is found it takes a very long time to pierce the armor of ships, but could be much more deadly in the future. It is used for mining instead.
-Groxian warships begin coming off the assembly line and joining the growing fleet.
-Scouts are sent to a nearby star system and discover a volcanic planet orbiting a very large, hot star. Colonization plans are considered.
-Groxian ships attempt to get closer to the eye of the galaxy, but the radiation and the heat from the stars is too strong to get close enough.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers
Hull Classes: Fighters, Corvettes

-The United Sol Confederacy begins space exploration from the planet "New Sol" formerly known as Earth, in the Sol system.
-The USC is comprised of native Terrans, albeit heavily modified both through genetic enhancement and technological grafting. Permanent respirators have been grafted/grown over the mouths and noses of Terrans since birth, a row of metal implant plugs march down their spinal column, starting at the base of their skull, they now have two hearts and three lungs, their bones are stronger, grown from a composite calcium material, along with various other modifications and enhancements.
Civilization Beliefs: Solians practice a form of religion called "Union", which stresses the bond that all humans share with each other from birth to death, under one unified government. There is no god or higher authority in their religion.
-Much like the Grox, the Sol Confederacy develops a weak laser that is much better used for mining then fighting. It can be improved upon however.
-Orbital defense stations are constructed around Sol.
-Mars and Luna are invested into, as many mining outposts and small military bases begin popping up.
-Androids are sent to the asteroid belt to begin mining for resources, they are then sent back to New Sol for refinement.
-A fleet is sent to a nearby star system. There is nothing in this system except for its star. However a large back silhouette is seen stuck in the orbit of the sun, however no ships can get close enough to find out what it is without risking getting pulled in by the sun's gravity.

Turn III - 2258 AD

Post link: http://facepunch.com/showthread.php?t=1162233&p=34685561&viewfull=1#post34685561

Galactic events: Expansion across the galaxy continues, with many civilizations setting up colonies and outposts on new planets they discover. As time goes by, civilizations begin to unknowingly move closer to each other.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Fusion Engines, Basic FTL drives
Hull Classes: Fighters, Corvettes, Frigates

-Veran fleet command develops a new hull class for space-faring ships. The Frigate class, which is larger and more heavily armed and armored than a corvette. It sacrifices speed and maneuverability for the increased armaments and crew capacity.
-The asteroid belt around the dwarf star is re-named to the Shaara Belt, and construction begins on a mining outpost on the belt. By the time of a few months, drones specifically meant for mining are exploiting the Sharra Belt for resources. Mostly Platinum, Tin and Copper are discovered.
-The 1st Veran fleet is sent to explore another nearby star system. Scouts report a system with 2 solid planets. One is too far out to be in the habitability zone, but the 2nd planet appears to be covered in a thick fog. Scanners reveal water on the planet's surface.
-A 2nd Veran fleet is brought out of the Spinca Drive Yards, and is sent to explore a nebula near the Sharra Belt system. The Nebula is extremely thick and would be great at concealing anything large, but it heavily affects ships electronics once they enter the nebula.
-More orbital cannons are constructed. The Veran homeworld is now heavily fortified against any outside attack.
-The Imperial Veran Army and Navy begins a massive recruitment campaign, encouraging Verans and Androids to join on. Many do, as they are looking to get away from troubles at home and fill their sense of adventure.
-A new caste of Android is introduced, the Type 82 'Oppressor' MKIV. Upgrades are offered to Android units that have been a Type 79 or 41 for at least 5 cycles in active military deployment.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard' - Vandura
Technology: Projectile Weapons, Fusion Engines, Basic ADC-FTL Drives
Hull Classes: Fighters, Corvettes

-Hygarth Scientists develop a basic FTL drive, based off the Alcubierre Drive concept. It is still relatively unstable, but preforms better then the Veran FTL drives. The distance for these FTL jumps are still very short, but there has been far fewer casualties with the drive's experiments than predicted.
-The first Vanduran fleet is renamed "Battle group Arryn" and takes on the role of principle defender of the Vanduran empire. The formations of these ships traveling through the system can be seen at night if one looks up.
-A 2nd fleet is finished at the Tambor Starship works, and is immediately sent off to explore for new colonies.
-The Vanduran Military sets up long-range telescopes in orbit around Tambor in hope to discover new habitable planets, and other civilizations. The telescopes pick up a system that look promising for colonization, but have yet to find another civilization. Long-rage Comm arrays are also launched into orbit. They make fleet-fleet and fleet-planet communication much easier. These arrays also have the ability to pick up long-range transmissions.
-The 2nd fleet enters the new star system. It consists of 2 gas giants, but one planet is solid. It has oceans of lava, but continents of solid rock.
-A deep space probe is launched in the direction of the Hyperkin, unlike an ordinary probe it is almost as big as a colony frigate. It is so large because it is fitted with a FTL Alcubierre Drive. The probe also contains a deep space communications array to relay communications chatter back to Tambor.
-The Vanduran people celebrate the the 400th anniversary of the joining of the people. It is a night of fun, parties, and unprotected sex. A good night indeed.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Fusion Engines, Reinforced hull armor for ships, HECS.
Hull Classes: Fighters, Corvettes

-The Hyperkin Military comes up with the HECS. Or the Hazardous Environmental Combat Suit. This suit allows Hyperkin solders to fight in much more extreme environments such as extreme cold, sandstorms, high heat and oxygen-less environment(Until their air tank runs out.)
-Defense systems are set up around Hypernia to defend against any foreign invasion or unknown objects. They mainly consist of orbital cannons and rocket pods.
-The system that the Hyperkin had discovered with the frozen moon is re-named to Dexjura.
-A recon team equipped with HECS are sent down to the moon to scout it out for colonization. The planet appears to be stuck in a perpetual blizzard with the average temperature coming down to -87F. They set up a forward outpost inside a large cavern located on the side of a mountain. All the scouts report an eerie feeling when they look out into the endless blizzard, but it cannot be explained. No matter how the scouts feel about the planet, a colonization team is brought in and the outpost is soon converted to a large military colony, filing the large cavern.
-The 2nd Hyperkin fleet is sent to a nearby star system. It is void of any planets, but the area would be perfect for a space station.
-Taxes are increased slightly on Hypernia to pay for the increased military activity.
-Hadar are now allowed to take secondary roles in the Hyperkin Military to earn their freedom such as, cooks, gunners, mechanics and other service jobs. Many of the Hyperkin say the Hadar are far better cooks and make much more appetizing food then what they would usually eat.

YithFlag
[Seed Eater] - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based magnetic accelerator cannons, Reactive shields for cities
Hull Classes: Fighters, Corvettes

-Following their trend to spend an excessive amount of money, the Yith build giant retractable metal shields over their major cities. These reinforced metallic shields will be able to protect these cities from medium sized assaults until help arrives
-3 MAC cannons are built on the moon of Koylat, greatly increasing the defense capabilities of the Yith homeworld.
-The system that the Yith recently discovered is named the Kagan system. An orbital colony is quickly set up and androids are put to work harvesting gases from the gas giants in this system. The gases mostly consist of helium and methane. The moons of these planets are mostly made up of Iron and Tin.
-The 1st Fleet is put on the edge of the Kagan System.
-A new fleet is produced from the Drive Yards on Koylat.
-The giant bunker system continues, with multiple cities now connected by this system, it is now starting to resemble a giant termite nest with some parts of this bunker going kilometers down. If Koylat was invaded the native populace could theoretically survive in this system for years.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers
Hull Classes: Fighters, Corvettes, Frigates

-The Groxian Military also develops frigates. They sacrifice speed and maneuverability for increased armor and weaponry.
-The 1st Groxian fleet continues to move in the direction of Vandura, they soon run into trouble however. Without stopping to colinize the first system they came across their supply lines are stretched extremely thin. Without fuel, food, and ammunition the 1st fleet has no other choice but to stop in mid-flight and hold until the supply lines are mended or a colony is set up in the nearby system.
-The 2nd fleet is completed on Grox Major, and requests to move to the nearby system to set up a colony.
(Just a FYI, You need to make your turns more in depth, or else your fleet will get stuck in the middle of space ~ <3 VOSK)

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, Low-Power Shielding
Hull Classes: Fighters, Corvettes

-Scientist on New Sol develop a low-grade shielding system. It is capable of stopping a few blasts from lasers and any form of energy weapon, but projectiles will pass through this barrier.
-The recently discovered system is named Isis.
-The Confederacy continues to build their fleet, with a 2nd fleet being sent to overlook the sun project on Isis. A lone fighter is sent to examine the large object near the sun. When the fighter get close enough to examine the object, he reports a large object that appears to be made completely of metal and has been crushed and melted by the sun. Before he has to pull away, he can make out that it appeared to be an engine of some sort, from a very, very large ship. Taking from the size of this engine, the ship would have been planet sized.
-The 1st fleet continues to search for a new system to colonize. They come along a very large nebula illuminated by a large star that is in the center of the nebula. This nebula is large enough to conceal a space station or a large vehicle.
-The Asteroid belt in the Sol system begins to be stripped of all minerals by heavy machinery.
-Helium and Hydrogen from the atmosphere of Jupiter, Neptune, Uranus, and Saturn are pulled and collected and put on newly constructed refineries that are set up on Mars and Luna to turn these gases into Deuterium-2, Tritium-3, and Helium-4. These gases are then used to increase the efficecy of Fusion reactors. The Confederacy now has the fastest fighters in the galaxy.

Turn IV - 2259 AD

GalaxyatWarTurnIVMap

Galactic map of Turn IV


Post link: http://facepunch.com/showthread.php?t=1162233&p=34821493&viewfull=1#post34821493

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives
Hull Classes: Fighters, Corvettes, Frigates

-The Verans begin an overhaul of their engine systems and begin using the innovated Fission Pulse Engines. These engines use less fuel, but offer controlled pulses of energy allowing for more advanced maneuvering and slightly higher speeds.
-The Verans test and approve the replacement of their conventional projectile weapons with Particle Weaponry, which fire a beam of particles at a target, which, when hit, is disrupted at an atomic level, causing extensive damage. The Particle Weapons aren’t much more devastating that large munitions, but have no recoil and are far more accurate and fast.
-The Imperial Fleet begins the production of more fleets.
-Siphoning of gases from the recently discovered nebula yields large amounts of helium and hydrogen, which can be used in fusion-based engines.
-The Shaara Belt is renamed to the Outran Belt, and is host to a new shipyard building project, orbiting near one of the larger belt objects. The mining outpost in the Belt is now fortified with defenses in the form of orbital cannons.
-The First Imperial Fleet moves towards a distant system. Its instruments pick up 2 large gas giants in this system and at least 8 moons to both.
-The Second and Third Fleets begin to traverse towards nearby systems.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, Low-Power Shielding, Hyperspace Drives
Hull Classes: Fighters, Corvettes

-Innovation allows for the discovery of Hyperspace Drives. These drives allow a ship to open a hole through the quantum fabric and traverse through Hyperspace, a normally sealed Fourth-Dimensional plane. The allow for the traverse of large areas at a higher speed than FTL drives, but come with the large risk of losing the ship in Hyperspace during transport. Hyperspace drives can only be applied to Frigates and larger, which as of yet the Confederacy does not possess.
-Sol’s defenses are increased through further application of orbital cannons.
-Isis is renamed “The Rhine” and the nebula “The Siberian Winds”.
-A research force is landed on the near surface of the planet-sized-ship near the sun. The team is unable to stay on the surface for long before the object’s rotation would place them in direct heat and sunlight. It is determined that it is a ship, and the team brings back with them materials from the apparent hull. It is determined to be made from melted carbonite steel, an incredibly durable but expensive material. The Confederacy is yet to enter the ship, and it is determined it is too large to move.
-A fourth system nearby is discovered and colonization begins on an outer rocky body.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives
Hull Classes: Fighters, Corvettes, Frigates

-The Grox successfully create and implement basic FTL drives on their ships, allowing for increased speeds of all ships with no restrictions other than limited range.
-The First Fleet makes a brief stop to a 4-planet system, named Vardens Diamond, where it sets up a series of small colonies on the systems diverse planets, to be used to hop to outer locations for the transport of resources.
-The First Fleet changes direction towards the galactic center.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weaponry, Fusion Engines, Basic Lasers
Hull Classes: Fighters, Corvettes

-Landing at a system they call Helios, on the planet Terra, the Republic begins the process of colonizing the planet and making it fit for their new civilization after fleeing from their former home. War hero Jack Reyulant is elected leader. Terrans appear as tall and tan humans.
-Immediately Terran scientists begin work on improved weaponry, and successfully create small, hand-held laser weapons. The weapons are bulky and dangerous, but offer personal protection.
-The Terrans begin the process of salvaging from their massive transport ship for resources. The Titanium, Scandium and Nickel allow for the construction of basic armors.
-A 15% flat tax is enacted, but as the wealth is rather evenly distributed, it provides no qualms with the population over unfair taxation.
-Terran Orbitals, a mining company, is set up and begins mining resources from Nuva, Terra’s moon. This yields Helium-3 which provides bountiful power to the Terran colony.
-The First Fleet is constructed from ships discovered in the main transport ship’s docking bay.
-Spreading outwards, their fleet divides and discovers the distant Hygarth Communications Probe. The probe picks up the chatter of the Terran colony, and the Terrans hail it as the discovery of a new civilization.
-The military recruits young folk at a fair rate, but seems to be in shoddy condition. Some minor accidents in training in flight and the new laser weaponry causes some morale loss.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines
Hull Classes: Fighters, Corvettes

-Valentians make their presence known. Their species is humanoid and bipedal, with pale skin and wide maws. Their eyes are large and spaced far apart, but incredibly focused independently. Their two arms are tipped with sharp-nailed fingers. Religious beliefs are varied, and average intelligence is relatively low, with most of the Valentian lower class (the majority) working labor. The society is ruled by the elite 1000 high-intelligence Valentians. Occasional born tall, hyper-intelligent individuals are hailed as elite leaders in military and government. Focus of politics is at the local level, collectively unified under and emperor.
-Stationary defenses are created on the planet’s surface. These defenses are large projectile cannons that allow for round-to-space combat.
-A search for other civilizations begins through space scanning. So far nothing has been discovered.
-The new government is set up, headed by nobles and delegates from all parts of the Commonwealth.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940 - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry
Hull Classes: Fighters, Corvettes

-The Lux are a bipedal humanoid race, typically standing at 5”9 foot tall with a medium build with a skin prone to injury. Lux live photosynthetically, taking nutrients and energy from light. Although many are killed from overexposure to UV rays, and a resource shortage causes widespread discomfort, one-child laws are in effect. Religious beliefs are centered on light and obsession with light.
-The first business of the Lux is the creation of much more effective solar energy generation. They succeed, and immediately implement their ships and Lux Maximus with this new technology. Upon landing at the new colony, they make great advances through this solar collection.
-A new colony is established at the nearest system, a binary system containing 6 small planets. 5 of these planets being the process of being covered with solar collection plants. While expensive, this allows for massive energy intake by the Lux.
-A series of probes are sent out in many directions in hopes of finding another civilization.
-A purge of Darkeneds, Lux who do not follow the traditional religion, commences after several take control of ancient war vehicles. Many Darkeneds go into hiding.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Fusion Engines, Reinforced hull armor for ships, HECS.
Hull Classes: Fighters, Corvettes

-The First Fleet sets up ground defenses on the base on Dexjura’s moon, called Dexjura’s Eye. Simple for now, but should be effective against potential dangers from the sky.
-The Second Fleet creates a space station at a comfortable range from the empty system’s sun. The station is quite large, and takes a while to build using resources shipped from Hypernia.
-Scouts on Dexjura’s Eye move outward from the base and discover a large structure in the frozen wastes, jutting out from the ground. It is covered in feet of ice, but appears to be made from a black material.
-Other scouts discover isolated hot liquid pools, which are composed primarily of liquid methane. These pools are harvested for use as fuel at the base.
-A tunnel system/mine is started by Hadar workers. Caves are discovered containing solid carbon crystals, but nothing of much use.
-The Hyperkin contact the Hygarth, and plans are made to construct a half-way space station and docking port. It is the size of a small moon and the largest manufactured object known to either civilization.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives
Hull Classes: Fighters, Corvettes

-The ADC-FTL drives are improved upon significantly, allowing for increased speed and distance. The new versions are capable of being mounted on smaller ships and are much cheaper, allowing for merchants to own drives for trade.
-Battle Group Arryn is sent to a distant system in hopes of studying a detected energy anomaly. Unfortunately, the Group could not come close enough to get significant information, but it was discovered that the anomaly is caused by an apparent fold in Hyperspce and Slipspace, two planes of the Fourth Dimension. The energy leaking from the fold is immense.
-The fleet from Tambor moves off into the direction of the Communications Probe. While not passing it yet, it is expected to reach Hypernia at the same time due to increased speeds.
-The colony on the lava world in Tambor goes smoothly, with Rhauk mining bringing industrial-strength minerals from the planet’s pressurized underground. Extensive mining leads to large numbers of casualties as mine collapses, pressurized explosions, and frequent magma leaks present dangers.
-A space station array is constructed, complete with scanning and comms capabilities.
-An array of long-range scanners is launched towards the galactic core, in an effort to act as an early-warning system for invading civilizations. As of yet, nothing is detected.
-The Comm Array intercepts messages from the Terran Republic. Battle Group Arryn is expected to pass through the same area on its way.
-Contact is made certain with the Hyperkin, and plans are made to construct a half-way space station and docking port. It is the size of a small moon and the largest manufactured object known to either civilization.
-A national celebration is held for the discovery of the Terrans, and the meeting of the Hyperkins.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes

-The ruling class discovers a way to fulfill their prophecies of the mind-jump, allowing the entire race to temporarily project their minds forward into spacetime and occupy the bodies of dog-creatures from Andromeda. Unfortunately, there is little control over this craft, so the Yith are believed to return within a few years with little ability to use it, if any at all. For now, the entire race is inhabited by the minds of primitive canines from the Andromeda Galaxy and have no useful abilities.

Notes: As of this turn, [Seed Eater] takes over as GM.

Turn V - 2260 AD

GalaxyatWarTurnVMap

Galactic map of Turn V


Post link: http://facepunch.com/showthread.php?t=1162233&p=34874069&viewfull=1#post34874069

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, basic Shielding
Hull Classes: Fighters, Corvettes, Frigates

-Verans produce basic shielding for their ships. The shielding uses reactive armor plating to counter ballistic munitions or surface damaging beam weapons.
-Veran fleets reach their destinations, discovering 3 new systems. The first is centered around a red supergiant, and contains only a single large gas giant. The second is a small white dwarf, and contains 2 small planets made of dense metals and one rocky planet. The final is a binary system and contains 4 gas giants, all with a variety of planet-sized moons. They are named Pirosha, Spinca A, and Spinca B.
-An FTL Comm Array is launched in the direction of Valentia.
-Production of the orbital shipyard continues.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Low-Power Shielding, Hyperspace Drives
Hull Classes: Fighters, Corvettes

-A new fleet is produced this turn.
-The Confederacy develops and implements more advanced lasers. While also viable weapons, they can be applied in an industrial setting for increased production, in mining, or in other ways yet undiscovered. The primary use currently is for ship-side cannons.
-A new shipyard begins production in the Rhine.
-The colony discovered last year is named York. It is found to have little useful minerals other than iron.
-Two new systems are located and colonized. One contains only small rocky bodies, and the other a mix of rocky bodies (4), gas giants (2), and water worlds (2).
-The research team successfully enters the orbiting mystery ship. Their ship is locked into a geosynchronous orbit overhead to block out the sun long enough for the team to drill through the hull and enter. It is found to be the construction of an unknown race, with technology seeming to be more advanced than the Confederacy’s. No life or clue as to the ownership is found. As much of the technology as possible is removed from the ship for further study. Of interest is the ship’s generator, which is currently beyond the understanding of the Confederacy’s scientists. Included in the tech brought back are what appear to be particalizing weapons.
-Two FTL probes are launched- one towards the galactic center, and one toward the Yith system.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weaponry, Basic Lasers, Plasma Engines
Hull Classes: Light Fighters, Heavy Fighters, Corvettes

-Terran scientists attempt to salvage blueprints for previous Terran advances found on their ship, but fail to successfully decrypt the information so far. (no new tech)
-A fighter is sent in the direction of the FTL Comm but does not intersect it. What they do intersect, however, is Vanduran Tambor Fleet, who takes the ship as a threat and fires on it. The ship survives and returns home.
-Recruiting is limited due to the number of undertrained soldiers.
-President Reyulant is almost killed during a routine check of a training base.
-Cities are established and a market economy forms. Public sector workers are highly paid and highly taxed.
-Mining operations begin, and vast mineral reserves are located. Synthesizing Ununepentium, Element 115, begins.
-Megacorporation Pineapple develops a popular but pricy personal computer system. This goes well as the military creates the ExoNet across the planet.
-A libertarian-esque constitution is established.
-The Vanduran scare causes a panic in government and in the citizenry as it is assumed that the Vandurans are hostile combatants. The public is highly uneasy and arms sales and productions go up as personal defense is seen as necessary. More people voluntarily join the military against the will of the government.
-Piracy becomes a problem, both through the ExoNet and physically, as a ship of Helium-3 is attempted to be hijacked.
-The hovercar is invented and sold.
-President Reyulant places himself as a general in the military. Defensive precautions are taken in preparation of potential perceived Vanduran invasion.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, improved infantry armor and weapons
Hull Classes: Fighters, Corvettes

-The Elite Guard is modernized and equipped with heavy weaponry and strengthened armor.
-FTL research begins, vastly improving potential FTL breakthroughs.
-Long-range frequency scans turn up little, except slight irregularities originating from outside the galaxy.
-A military expedition discovers and claims a nearby system, containing a heavily forested world and a gas giant orbited by 2 planets with silicon-based lifeforms. The two moons are determined unsafe for colonization.
-All colonizable planets in both systems are divided by control to various nobles. Nearby systems are also claimed by individual nobles for when they are colonized.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons
Hull Classes: Fighters, Corvettes, Frigates

-A new fleet is built this turn.
-Eroding focus-rays are developed that, when focused on a target, quickly erode the surface layers of it. These are costly to produce compared to laser systems with similar affects.
-Market ships begin constructing small colonies between colonies independently from the government, in order to allow for greater transport and a broader economy.
-A FTL comm. Array is sent in the direction of the Yith in hopes of technological trade, however, it goes off the grid near the galactic center and is not heard from again.
-A series of other probes are sent out in random directions. All emit the message "We are Grox. We are strong. Join us and be strong."
-The First Fleet begins its trek towards the galactic center. It’s slow going and quite dangerous, as spacetime/Fourth-Dimensional holes and energy anomalies offer constant threat.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940 - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes

-Manipulation of light through lenses and mirrors creates basic holographs. The technology is further focused to be applied in smaller scale, and peaks the interest of the public with access to it and the scientific and military branches of society.
-A star cluster is claimed. No planets exist in the cluster, but the stars, all within one lightyear of each other, provide an orbital base of operations. A large telescopic array is built here.
-With the solar-covered planets doing their jobs well, and energy and economic boost takes all classes up a notch on the social ladder.
-Lux colonies are built under vast domes in the new system, offering significant protection.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives
Hull Classes: Fighters, Corvettes

-A new fleet is produced this turn.
-The Early Warning Array detects the Grox ships, but quickly goes offline due to the conditions of the near-galactic center.
-The Vanduran Tambor Fleet is approached by a Terran fighter, and is fired upon in seeming self defense. It is determined that the Space Dock could be in danger, and so the Fleet parks between Helios and the Space Dock.
-The euphoria of meeting the Hyperkin gives the population a brief morale boost, but the news of the meeting with the Terrans goes negatively and so benefits to the population are not as great as expected. Regardless, a slight economic boom begins, and an official alliance is forged.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Fusion Engines, Reinforced hull armor for ships, HECS.
Hull Classes: Fighters, Corvettes

-A new fleet is produced this turn.
-New technologies are researched, but results come slowly (no new tech).
-The First Fleet, Hextura’s Conquest, colonizes a new system containing 2 huge gas giants with hundreds of moons.
-Market ships move outward towards the Space Dock to link up with Vanduran ships to begin a trade route.

GalaxyatWarGalMap

The map of the local area of Gal


-The euphoria of meeting the Vandura gives the population a brief morale boost, but the news of the meeting with the Terrans goes negatively and so benefits to the population are not as great as expected. Regardless, a slight economic boom begins, and an official alliance is forged.


-On Dexjura’s Eye, scientists use the readily available methane pools to melt portions of the ice encasing the black monolithic structure. It is quickly determined to be covered in carvings and is made of a hard metal. Scientists are able to partially translate the hieroglyphics and find it to be from an extinct race who resided in this area of the galaxy and worshipped a cosmic being. A map of the local area gives details as to the location of other ancient sites.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes

-No real news, as the Yith are still outside of their bodies. Some cities take minor damage as the Canine-creature minds cause havoc.

Turn VI - 2261 AD

GalaxyatWarTurnVIMap

Galactic map of Turn VI


Post link: http://facepunch.com/showthread.php?t=1162233&p=34952367&viewfull=1#post34952367


Turn tune; In honor of the Hyperkin's find: http://www.youtube.com/watch?v=Exh-MgFB_s8

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding
Hull Classes: Fighters, Corvettes, Frigates

-The Verans improve their ship shielding significantly. The new shields use intelligent computerized systems to automatically detect and fire on incoming physical objects, while maintaining protections from laser weapons.
-The second and third fleets discover two separate systems. Both are stars closely orbiting each other, but not in a way as to be a binary system. The proximity of the stars in both cases leaves little besides large asteroids with erratic orbits. These are named Sirius Tau and Eadrax.
-The Archenar Shipyard is completed, as is the Fourth Fleet. A shipyard in Omnicron Alpha begins production. A siphoning platform is planned for Doorsimoor Nebula, but is put on hold shortly after construction begins due to shortages.
-A large scale colonization program begins, colonizing as many of the planets as possible. Those planets that cannot be colonized are host to orbiting worker stations, which act as housing for those involved in new mining operations. A myriad of minerals and materials are acquired, but the primary goal of fissionable material is far from the most common. Still, the uranium trickles in at a steady rate.
-Although fuel is incoming, there is a temporary shortage, preventing notable progress by the First Fleet. Resources given towards colonization limit those available for new ships and a planned space station, causing a delay in production this year.
-The Comm Array broadcasts the message: “We are the Veran Empire, the long lost allies of the Valentians after the Great 42nd War of Hexuron.” It is picked up in Valentia.
-A series of comm. Arrays are sent out in the directions of several civilizations.
-Recruitment of military personnel increases substantially to fill the requirements of the new fleets. The labor force is supplemented with a large influx recruited into mining, staffing, and construction. Because of the delays, jobs and payment come slowly, causing overall dissatisfaction with the industries by new workers.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, improved infantry armor and weapons
Hull Classes: Fighters, Corvettes, genius birth

-New medical procedures are developed to encourage the birth of gifted Valentians. While expensive, these procedures are promoted and popular, although their results are yet to be seen until the Valentian born through these procedures mature.
-Communications bases are established in orbit around planet Avongard, the forested world claimed last turn in the system of the same name. It is colonized, and quickly found to be host to many very nasty natural species and semi-intelligent large hominids, who provide resistance to the colonists. For the most part, colonization goes fine and several towns are established. Foresting industry begins light logging.
-The Valentians pick up the Comm Array message: “We are the Veran Empire, the long lost allies of the Valentians after the Great 42nd War of Hexuron.”
-The two moons of the gas giant in the Avongard system are discovered to be rich in radioactive Thorium. It is discovered that the moons leave a radioactive dust shell all across their host planet, Marae, making orbit around the planet or the moons dangerous. It is unknown how continuous mining operations could occur at this time, but Thorium could be a valuable fuel for fission-based systems.
-A new fleet is produced.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weaponry, Advanced Lasers, Fusion Engines, basic FTL drives
Hull Classes: Light Fighters, Heavy Fighters, Corvettes

-Contact is made with the Vandurans, who send a signal towards the planet on their fly by welcoming Terran cooperation in the space dock, and apologizing for the hasty response. They offer to repair the Terran ship, but the offer is refused. The Terrans seem to be mostly mistrusting of the Vandurans, after the incident, leading to increased military recruitment and arms ownership.
-Nevertheless, the Terrans do make a landing at the docking station, where they make contact with the Vandurans and the Hyperkin.
-The Terrans successfully decode some technological data from their ship, including refined laser weapons, basic FTL drives, and fusion engines. With this information, it is possible to modernize the Terran fleets.
-Presidential elections occur as the term limit of three years is reached, and Reyulant is replaced with President Owen. A new law extends equal rights to extraterrestrials in Terran sectors. The law proves extremely unpopular, in no small part through rumors of interbreeding between races, and results in a political seizure in the Senate by anti-ET and pro-Terran Nationalists. It is removed by the Nationalist senate.
-Owen is quickly removed in a coup by Nationalists after pirates release government documents showing him to be an immoral person. President Jackson takes power with mass approval.
-Due to continued piracy seemingly unhindered by new laws, a new form of currency is established. The new Credit is computerized and rather difficult to forge. The security of the new Credit provides a minor economic boost.
-A competitor to Pineapples, Macrohard, develops and begins to see popularity with the release of popular videogame “Death”.
-Police crack down on the trend of street racing with hovercars.
-Former president Reyulant is placed as head of the X-Com unit, specializing in extraterrestrial combat. After combat with pirates, he is wounded and forced to remain hospitalized briefly. Stolen ships from the newly created Second Fleet are recovered in heavy combat from a neighboring system. The Nationalist Senate funds X-Com, and the funds are applied to new variations of the laser weaponry for use in ground and space combat.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Beam shielding
Hull Classes: Fighters, Corvettes, Frigates

-Grox technicians successfully create radiation and heat shielding for ships of all sizes. For now, these are only applied to the First Fleet, as the expenses are quite high to apply and it seems unnecessary on new ships. A secondary result of this is denser outer ship hulls, providing increased protection from small projectile weapons and beam weapons.
-Defensive orbital cannons are constructed in major systems. Construction begins in smaller systems.
-Early warning arrays are created, and a policy of “Contact us first, or we’ll shoot first” is enacted. This message is broadcast by all early warning arrays.
-Que"as"ada is claimed by the First Fleet, near the galactic core. A single planet in the system contains undiscovered super-dense metals.
-A third of First Fleet ships are damaged in a massive energy pulse from the galactic core and forced to return to Que"as"ada. The rest of the fleet continues at their slow pace around the galactic core, with only minor damage. All ship navigational instruments become useless due to the increasing energy anomalies and super-dense magnetic bodies.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Fusion Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives
Hull Classes: Fighters, Corvettes

-Extreme heat-resistance shielding is produced in much the same method as Grox shielding. This allows the ships to, in theory, sustain heat up to 800 K. While mostly ineffective against radiation, they do provide strong resistance to beam weapons.
-The Second Fleet, Tyir Assault, discovers a system. A survey team is sent into orbit to survey the surface of both planets in system, and discovers black monolithic structures similar to that found on Dexjura’s Eye. Both planets are mostly Mars-like, but with a healthy oxygen atmosphere. Upon landing, the crew loses contact and a rescue team is sent down. 3 members of the survey team are recovered and returned to the fleet. It is not known what happened, but the corvette they were returned to was plunged into chaos, and the ship was considered lost. Given this event, the fleet pulls out of the system, leaving behind the lost corvette. It seems you have a case of space fungus.
-Market ships set up a resource-hopping colony on their way to the Space Dock.
-Third Fleet, Kriate, discovers and claims a new system. Their luck is better than Tyir Assault’s, but no great gains are found. A stormy waterworld and a small gas planet are all that are discovered, neither yielding many resources.
-Successful mining of the Jhosa-Rim gas giants and their many moons is producing large amounts of helium, hydrogen, methane, iron, and copper.
-Hyperkin make formal contact with the Terrans on the Space Dock. (See Terran and Vanduran turns for more info).
-Technology trade commences with the Vandurans. The Vandurans welcome Hyperkin immigration, integration, and trade. (See Vanduran turn for more info).

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding
Hull Classes: Fighters, Corvettes

-Blink-Point Travel drives are invented. These drives provide instantaneous transfer between two points, but only within a short range. Energy requirements are extreme, needing the equivalent of 10 lightyears of energy used through normal Fusion travel.
-Contact is made with the Terrans by sending a signal towards the planet on their fly by, welcoming Terran cooperation in the space dock, and apologizing for the hasty response. They offer to repair the Terran ship, but the offer is refused. The Terrans do agree to dock at the station, where they formally make contact with the Vandurans and the Hyperkin.
-The Vandurans station some of their brightest minds at the Dock to work in conjunction with Hyperkin scientists. A formal technology trade is enacted.
-A colony is set up on a newly claimed system. This colony is expected to host 3 million populace and will be a major investment on the part of the Vandurans.
-The new fleet is constructed with the intent of technological advancement and power, using the greatest of the technology shared between the Vandurans and Hyperkin to create a symbol of the alliance’s power. As it stands, it is the single most powerful fleet in the galaxy, but is very costly to produce and to maintain. It is named the VDF Pluit Mortem. The VDF’s inclusion of Hyperkin into the force aids in the tactical strength of the fleet.
-Vandurans welcome Hyperkin into their population, de-regulating Hyperkin immigration and integration in an attempt to increase trade and alliance unity.
-A 3kg object is successfully teleported to the Docking station form Tambor.
-Merchant ships make their way towards the Dock. The Dock will provide for the central hub of all trade and transport between the systems.
-An ADC-FTL probe is constructed and fired towards the galactic core. The probe is covered with a weak energy field.

MjythraFlag
WubWubWompWomp - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes

-Creatures resembling humans in all but their skin color, which is a light blue. Alone they are of only slightly above average (human) intelligence, but are able to form a hivemind, that rules over their civilization. Weak physically. Obsessed with scientific and technological advances. Not overly war oriented, but will fight if provoked. Irreligious benevolent dictatorship.
-Immediate technology is that of the basic quantum computer. (These things would kill the shit out of the Terran computers).
-A rebellion by an unnamed slave race is put down and all participants are indefinitely detained.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes

-No real news, as the Yith are still outside of their bodies.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Low-Power Shielding, Hyperspace Drives, Basic Particle Weapons
Hull Classes: Fighters, Corvettes, Frigates

-The Confederacy successfully creates and implements Frigate-class ships.
-The large vessel is pulled by a mass of volunteer civilian ships from the close solar orbit, to a farther orbit where it can be better researched.
-Technology back-engineered from the ship is limited, but it includes basic particle weapons and some contained antimatter particles.
(I'll move your ships in a bit)

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

Turn VII - 2262 AD

Journey to Azathoth08:53

Journey to Azathoth

Turn tune

GalaxyatWarTurnVIIMap

Galactic map of Turn VII


Post link: http://facepunch.com/showthread.php?t=1162233&p=35025925&viewfull=1#post35025925

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding
Hull Classes: Fighters, Corvettes, Frigates, Destroyers

-The Verans build their first Destroyer-class vessels. Destroyers are good sized ships built for firepower.
-The Brantis system is claimed. It is a binary system between a blue supergiant and average cool star. It hosts two rocky planets.
-The Athena system is claimed, hosting two rocky planets.
-Shanxi is claimed, hosting 2 gas giants and 2 planets, one of which is a lush jungle world.
-Jalken is claimed. It is a Red-Blue Binary system, housing 2 desert worlds and an iron planet.
-Poltik is claimed. It houses no bodies.
-Kalur is claimed. It also houses no bodies.
-Mining increases on the Solusta Hazus homeworld, and the moon Canopus.
-Increased colonial infrastructure is built up Otura Hazus. Hydrogen and helium extraction is ramped up on Rotuna Hazenus. Mining increases on Bruan Pepori.
-Full-scale mining begins on Archenar, Pluras, Jaysus, Jiang, Jios, Disaro's Moons, Paladine's moons, Belldan's moons, Gileryd's moons, Sirius Tau, and Eadrax.
-The shipyard construction is moved from Omnicron Alpha to Sirius Tau.
-The siphoning platform in Doorsimoor is completed. The automated facitilty extracts literal tons of gases and fires off storage canisters to storage facilities in major systems.
-Population and caste constraints are removed for Vera’ki and new birthing stations are created. This will lead to a jump in population.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Low-Power Shielding, Hyperspace Drives, Advanced Particle Weapons
Hull Classes: Fighters, Corvettes, Frigates

-Development of advanced particle weapons is complete. These are more powerful, more direct version of the existing particle weapons.
-A shipyard begins construction in Oslo.
-Siphoning begins on Tyr, Meili, Kvasi, and Freyr.
-Thor, Odin, Baldr, Eir, and Rindr begin mining operations, specializing in non-fissile materials. Fissile mining begins on Loki and the moons of Meili.
-A siphoning platform, not unlike that built by the Verans, is created in the Siberian Winds. Without the interruptions in construction the Verans had, it is completed shortly. The station collects and converts hydrogen and helium into Dueterium-2, Helium-3 and Tritium-4.
-Colonization begins on Mars, Bragi, Loki, Freyr, and Kvasi.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weaponry, Advanced Lasers, Antimatter-Catalyzed Fusion Engines, Advanced ADC-FTL Drive
Hull Classes: Light Fighters, Heavy Fighters, Corvettes

-Elerium, Element 115, is successfully used to catalyze conventional fusion processes. When infused with antimatter, generated using the Elerium, Antimatter-Catalyzed Fusion Engines are created. These engines allow for higher speeds at less fuel costs.
-The Terrans receive a gift from the Vandurans- the ADC-FTL drive technology. This improves their jump drives.
-The Docking Station is opened for business, officially. Massive markets open in the station, and a 5.5% tax is applied to all trades as market space is bought up by all three races. The profit is split between the three races- 1.5% to Terrans, and 2% each to the Vandurans and Hyperkin. This brings in notable amounts of income to the three races.
-Terran scout ships are sent in a triangular pattern based on the shape of the Helios system (Which is a triangle.) They discover a star system below Helios consisting of 2 gas giants and a planet which appears to be covered in thick clouds that blanket the whole surface.
-More ExoNet servers are set up, speeding up the transfer of data for both the Military and Civilian sectors.
-Interbreeded Terrans and Hygarth mature rapidly, proving themselves to have the same skills as a Terran with the incredible intelligence and will for discovery of a Hygarth. Terrans are relived that the Hybrids aren't bad. Only SLIGHT alarm at the fast maturation, but nothing much that can cause an uproar.
-XCom craft are sent to the Station to oversee construction of it and assist with it.
-Scientists at X-Com begin to research Hygarth/Terran Hybrids for potential boons, encouraging any Young Adult Hygarrn (the official name for said Hybrids) to come in and assist the scientists with their research.
-As funding for X-Com is cut, along with many of the vital programs, Terrans respond with protests and in some cases, riots. Most of these civil disturbances are easily put down by law enforcement. However a few riots continue, with widespread looting and damage to the surrounding areas. These riots are violently put down, which only angers the public further.
-XCom launches an investigation into the Nationalist party, some files are discovered that appear to be forged about President Owen. These files are quickly released to the public. Soon as this happens, the party arrests any who were involved in this investigation. Many people demand the current administration resigns, while others believe that this is all just a scam to bring down the Nationalists. More riots follow, with both sides of the debate fighting each other in the streets. Law Enforcement attempts to break these fights up, but they quickly develop into something they can't handle. Military units are sent into the cities to quell these riots, but many of these soldiers question what side they are fighting for. In some cases, soldiers begin to desert and join the protesters (this could quickly develop into a civil war unless handled properly).
-As rumor about the forged documents spreads through the ranks of the Military, many begin taking sides. It doesn't escalate to the level that is going on back at Helios, but the mood of the men in the military is without a doubt, tense.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding
Hull Classes: Fighters, Corvettes, Frigates

-The metals on Que”as”ada are mined and applied for hull and weapon shielding. It is super resistant to beam weapons, but heavy as fuck, costing more fuel and reducing ship speeds. Because of its resistance to beam weapons, it can not be mined via laser, and instead uses the force of the slave workers.
-The Grox find and invade a system with medieval-technology-leveled inhabitants on one planet. They enslave the inhabitants, 12 foot, tall-legged, short-bodied humanoids. They have weak body strength.
-Defensive orbital cannons are completed in all existing systems.
-Experimentation on Grox citizens occurs. Terrible things happen.
-Trade routes are expanded and space weed it legalized.
-Ships head out towards Yith.
-The First Fleet move closer to the core, at slow speeds. A sudden gamma-ray burst emanating from the core wipes out half the fleet. With the fleet in chaos, they retreat as fast as possible to Que"as"ada, where they find the planet wiped of all Grox and slave life in the burst, and much technology ruined.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules
Hull Classes: Fighters, Corvettes

-Experimentation leads to multiple deaths, as 8 people are lost in Blink Point research, 28 in explosive accidents in testing plasma weapons, and 3 in teleportation experiments (no new tech developments. Tip: Elerium is a great medium for teleportation).
-Attempts at cruisers fails (Tip: This needs to be part of your tech).
-A new shipyard begins construction on Kambor (Tip: This isn’t a one-turn thing).
-The ADC-FTL drive technology is given to the Terrans.
-A formal tech-sharing agreement is created between Hyperkin and Vanduran. All technology developed between the two is to be shared immediately.
-The Docking Station is opened for business, officially. Massive markets open in the station, and a 5.5% tax is applied to all trades as market space is bought up by all three races. The profit is split between the three races - 1.5% to Terrans, and 2% each to the Vandurans and Hyperkin. This brings in notable amounts of income to the three races.
-Gladiatorial games are held on the space station where men are set to fight each other with any handhold weapon they choose. The prizes are immense and many people join and are killed. A Hyperkin Gladiator known as Jin Kin is generally considered the best after he won the first ever Galactic Gladiator Championship.
-The market is flooded with minerals from private extractors. The demand for these minerals remains high. The economic gains lead to two new classes of ship being created- the Market Ship, used as a small-scale inter-planetary market, and the Cargo Ship, used to transport and store large amounts of goods.
-The ADC-FTL probe launched towards the core goes missing in what is a presumed gamma-ray burst near the core.
-The Vanduran ships and FTL Array land in Hypernia. This is celebrated massively.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Fusion Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules
Hull Classes: Fighters, Corvettes

-Stealth modules for the HECS are produced, allowing ships to be more effective ein combat.
-A new system is claimed. 1 iron planet, 2 gas giants.
-The Second Fleet splits. The first half is used as a blockade of the infected system. The second half moves towards a system marked on their Map of Gal, avoiding plotted locations of other infected systems.
-A search party from the third fleet finds no evidence of ancient life on the system’s water planet. However, they do find it to be home to a vast ecological system.
-Jhosa-Rim begins full-out mining.
-Vandurans are allowed citizenship rights, entrance into the military, and to work in Hyperkin space.
-The Vanduran ships and FTL Array land in Hypernia. This is celebrated massively.
-The Docking Station is opened for business, officially. Massive markets open in the station, and a 5.5% tax is applied to all trades as market space is bought up by all three races. The profit is split between the three races- 1.5% to Terrans, and 2% each to the Vandurans and Hyperkin. This brings in notable amounts of income to the three races.
-A formal tech-sharing agreement is created between Hyperkin and Vanduran. All technology developed between the two is to be shared immediately.
-The head shaman of Hypernia sets out to Vanduran space to spread faith in the Sky-lords, as a show of good faith.
-The Warchief hosts a massive gladiator tournament, not unlike those on the Space Dock. All melee weapons can and are used. Promises of wealth and one of the Warchief’s personal weapons are the prize. Vanduran Hygarths join in the tournament and prove themselves strong competitors.
-A shipyard near Quel Station begins construction.
-VDF Pluit Mortem is sent to the Space Dock, where it tests its firing systems jointly with the Vandurans.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, improved infantry armor and weapons, genius birth, Orbital Construction
Hull Classes: Fighters, Corvettes, genius birth

-I already gave you your artillery a few turns ago quit putting it in your tech.
-A method of constructing structures in high-orbit is developed. The materials are shipped via space elevator to orbit and then constructed, allowing for decreased fuel and economic costs.
-The colony at Avongard is fortified and expanded. This causes more conflicts with the Ape Race, who attack and overrun part of the newly expanded colony. The damage is notable, and leads to the death of 187 Ape Race and 28 colonists. 4 colonists are taken by the Ape Race and lost to the forests. Attacks continue as deforesting increases at a greater rate.
-The Avongard colony is prepped for trade, however, and the necessary requirements for major trade is created.
-A first-contact ship is launched towards the Veran satellite. The two meet in space. The Valentians confiscate the probe for further study.
-A landing is attempted on the moons of the gas giant Marae, host to the Thorium. All on the expedition die from severe radiation before getting within 50 miles of either moon’s orbit.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

Notes: As of this turn, VOSK has come back, now co-GMing the RP with [Seed Eater].

Turn VIII - 2263 AD

GalaxyatWarTurnVIIIMap

Galactic map of Turn VIII


Post link: http://facepunch.com/showthread.php?t=1162233&p=35099679&viewfull=1#post35099679

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding
Hull Classes: Fighters, Corvettes, Cruisers

-Two new systems are claimed, Pavelan and Isolus.
-Strip mining increases on Solusta Hazus and Canopus.
-Mass transport of the population o Solusta Hazus to Oture Hazus begins. Entire cities are built to accommodate them.
-More hydrogen and helium plants are built to harvest from Rotuna Hazenus.
-More metals mines on Archenar, Pluras, Jaysus, Jiang, Jios, Disaro's Moons, Paladine's moons, Belldan's moons, Gileryd's moons, Sirius Tau, and Eadrax are built. Fissile material mines are built on Bruan Pepori.
-New Birthing Fields are constructed on Otura Hazus and all other Veran Colonies.
-Colonisation of Jaysus, Jiang, Jios, and the habitable moons of Disaro, Paladine, and Gileryd begins. Each colony is rather small, but all seem to survive well.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile weapons, Fusion Engines
Hull Classes: Fighters, Corvettes

-Elves appear to the galaxy. The society is made up of the ruling-class High Elves and the far larger working-class Low Elevs. Both races are identical in appearance, but High Elves are seen as wiser and older. High Elves enact a strict rule.
-Zero-Point Energy research begins and produces fair results. While nothing of great use has come out of it, commercial goods are converted to far more efficient versions. Trial usage on vehicles shows promise.
-A Grox FTL comm array is located and cracked. The message asks for alliance and trade. The Elves accept and send the probe back with their acceptance.
-A new system is claimed. 2 uninhabitable rocky planets and a hot Jupiter.
(WE MAY HAVE BEEN SKIMPING ON THIS IN THE PAST, BUT FROM HENCEFORTH WE DECIDE THE PLANETS AND THEIR RESOURCES)

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Fusion Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons
Hull Classes: Fighters, Corvettes

-Pew pew needlers pew carbon cystal shooters pew.
-First Fleet, following their map, finds a system with a lush jungle world. This system has extensive black ruins not dissimilar in style to those found originally. An expedition to the surface find partially-underground buildings seemingly for housing and commerce. It seems the ruins were once a city. A surviving statue seems to indicate the species were thin, tall, ram-headed humanoids that walked not dissimilarly to gorillas with spindly legs. No working technology is found, but remnants of personal transports and devices are retrieved. Written records and archives are collected, but the language is unreadable. Much of the city is overgrown with jungle growth, but a sheltered district seems mostly in tact, technology and all. The team is extracted before nightfall, because would you really want to stay in an alien jungle? Me neither. Shit ain't smart.
-Second Fleet reaches the system they were heading for. Nothing notable that won’t be included in planet catalogue.
-Third Fleet claim a system. Two gas giants, one of which is experiencing some fashion clashin cause that blue stripe totally don’t match that green one, honey, and a desert planet. Desert planet is inhabited with hostile primitive fishmen (didn’t expect that did ya? Fish in a desert. How ridiculous).
-What was supposed to be the Fourth Fleet is instead split and used to reinforce the existing three, due to lack of admirals to run a new fleet (actually we’re just going to do the fleet thing differently from now on).
-X-Com probes are sent to the systems predicted to be located near the location of the Second Fleet. Indeed, there does seem to be existing systems there, and 2 out of the three are determined to hold planets, and potentially even ships. The third holds nothing but a single gas giant with some odd-shaped spots. MIGHT WANNA CHECK THAT OUT YO. Or not. It might be like “Shit man that’s the coolest fucking bee hive I even dun saw let’s go and get a closer look.” Or it might not. Who knows?
-Brim is mined extensively.
-A colony begins in the shallow seas of Cen’s Tear. Small at the start. The populace makes a living out of hunting whale-like things and giant, 10-kilometer long sea-worms, which become quite the delicacy in Hypernia.
-The private colony between Quel and the Space Dock is fortified.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons
Hull Classes: Fighters, Corvettes

-Plasma weapons are developed (shit its like Halo up in here with you and the Hyperkin). They propel plasma generated inside the weapon by super-heating atmosphere and magnetically accelerating it.
-Teleportation experiments somewhat succeeded. I say somewhat, because 3 Hygarth are teleported. 2 of them are dead and fucked up on the receiving end, and the third ends up with his genitals now located on his face. He makes a living in fetish porn with corny scientific plotlines.
-A new shipyard is finished on Kambor (except now it’s like useless).
-A huge-ass ship is made in the new shipyard. It’s like fucking huge. Fitted with the newest tech, it’s a formidable ship. It is named the Pluit Kambor. As great as it is, it doesn’t stand much of a chance without a fleet to join. It patrols space alongside the VDF Pluit Mortem.
-An offer to participate in the slave trade of Hypernia is extended.
-Terrans in Vanduran space are brutally beaten in the streets by Hygarth and Rhauks, and Terran stores in the Space Dock are ransacked by angry Vanduran citizens. The outrage is caused by perceived hybridization programs under the Terrans’ X-Com.
-VDF Kambor and VDF Mortem patrol Vanduran space and escort Vanduran market ships in an enforced ban of Terrans from Vanduran space.
-The new Terran leadership extends apologies for the actions of Jackson and the nationalists in a bid to open relationships. When a diplomatic conference is met at the Space Dock over the issue, mediated by Hyperkin, the Terrans explain that the purpose of their program is not experimentation and hybridization, but rather research on the capabilities and physicalities of pre-existing, volunteering, Hygarm, which came through interactions between Terrans and Hygarth and were not forced. It is the Terran belief that the Vanduran sentiments are misunderstandings. The Vandurans seem to accept this answer, and both races back off a bit, although tension is high. Vandurans do not accept further interbreeding of the races.
-Under security from their powerful navy, Vandurans begin to see colonies popping up, both private and national. Hyperkin immigration increases dramatically. Many new colonies see almost half of their population Hyperkin.
(WE MAY HAVE BEEN SKIMPING ON THIS IN THE PAST, BUT FROM HENCEFORTH WE DECIDE THE PLANETS AND THEIR RESOURCES)
-A private system, Kjuit, containing 3 gas giants and an ice world is claimed. A small colony begins on the ice world.
-Ingenti Minor is claimed but contains only one gas giant, a hot rocky dwarf planet and a large asteroid belt.
-The Dirige System is claimed and contains 5 planets. All of which bar one are small lava worlds. The remaining world is huge in size and was mistaken from a distance to be a gas giant but was later realized to be a huge water world. The water world is named Manaan and is 12 times larger than Tambor, but has no landmasses whatsoever. It is colonized by an ingenious band of Hygarth that begin constructing a settlement on huge pylons from the ocean floor (final product, right now it’s rather small).

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons
Hull Classes: Fighters, Corvettes, Frigates

-Advanced shielding systems are created (I’m too lazy to specify on this. Also, you should have gotten your hyperspace gates, buuut we aren’t allowing for teleportation things yet, I guess, even though I told someone (you?) that it was possible. This is my fault and I apologize.).
-A shipyard begins construction in the Sol asteroid belt.
-An early warning array is constructed on Pluto.
-An intricate set of early warning stations and defense stations are built around Sol space as it is now.
-Two new systems are claimed. They are filled with space and stuff.
-Mars, Bragi, Loki, Freyr, and Kvasi have small colonies established. Volunteers from Earth are shipped to these colonies and they all seem rather successful.
-Trade links expand greatly.
-A series of probes are sent towards the galactic core.
-Elerium is discovered on Luna.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth

-Ship-mounted weapons are improved upon.
-10,000 men land on Avongard to support the expansion of the colony there, which is now of considerable size. The first skyscraper is erected on the colony. The First Avongard Special Operations Legion sufficiently prevents further disruption by native Ape Men until Valentian weapons fall into their hands. Small groups of guerrilla Ape Men cause persistent problems in what becomes a wearing insurgency. Groups of Valentians begin to speak in favor of the Ape Men’s cause. At least two Valentian colonists on Avongard are arrested trying to smuggle weapons into the jungle, and it’s unknown how many more are doing the same.
-The message on the Veran probe is cracked: “We are the Veran Empire, the long lost allies of the Valentians after the Great 42nd War of Hexuron.” Additionally, astronomer pinpoint the location of the Veran systems.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weaponry, Advanced Lasers, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drive
Hull Classes: Light Fighters, Heavy Fighters, Corvettes

-Research into Elerium engines is improved upon. New engines are produced with much more power and maneuverability. However, as larger amounts of Elerium are used, it proves to be more unstable and dangerous. Many deaths occur during experiments, mostly dude to explosions and some to a new side-effect of Elerium. Prolonged unprotected exposure to this substance produces damage to the brain, levels varying in exposure time. In some extreme cases physical effects such as boils, blisters, and rapid formation of cancerous tissue are noted. However, Elerium is put into Terran fighters, which makes them the fastest fighters in the galaxy.
-After spending a long coffee-filled night in one of the X-com laboratories, X-Com agent Jack Reyulant finally thinks he discovered the truth behind these nationalists. He believes that they are actually alien infiltrators from another world and that President Jackson is leading them. After convincing a group of soldiers and heavy police that were stationed to quell the nationalists riots (which are still going on in heavy force) that President Jackson is actually one of these infiltrators, they make for the Capitol building. After refusing to stop by orders of Capitol Building security, a firefight erupts between Reyulant's group and Security. After the security teams were killed, or otherwise incapacitated, Reyulant and his men storm the building. They kick down the door to President Jackson's office and Reyulant explains how he knows Jackson is an infiltrator. Before the utterly confused President has any time to respond, Reyulant places a rifle round through the president's head, creating quite gory mess. At this point, most of the police and soldiers that followed Reyulant realize that the President wasn't an alien, but a normal Terran. They turn on Reyulant and after beating the piss out of him, arrest him.
-After the whole fiasco at the Capitol Building, things mostly return to normal. President Owen is put back into power by overwhelming support, with people claiming that "This sort of thing would never have happened if Owen was in power!" Nationalist riots across the planet settle down, as a day of mourning is held for President Jackson. The Military responds well to Owen taking back over. However a couple ships in the 1st fleet wanted "revenge" for the death of Jackson. They were utterly destroyed by the rest of the fleet.
-X-Com begins research into what caused Reyulant's outburst, it is later reaveled that Reyulant had suffered from unprotected Elerium exposure, giving him a severe case of paranoid schizophrenia. Unable to continue leading X-Com, Reyulant is institutionalized and Owen puts Ulysses Sirius in charge of X-Com, with the help of Reyulant's son, Otto. Under the new leadership, X-Com rises in production, wealth and power considerably.
-Eric Walther, a young member of the Nationalist party becomes its head after the death of Jackson.
-A new joke goes viral across the planet, its called "Pulling a Reyulant."
-The new government, under the command of Owen, implements a Tech Sharing Treaty between the Hyperkin and Vandurans. Mr. Owen apologizes for the nationalists reaction under the rule of Jackson, and looks forward to a healthy relationship in the future.
-The Hyperkin offer Hadar slaves to the Terrians, and wait a response.
-Expedition/Colonization parties are sent out to the planets/systems discovered. More scouting occurs in triangular formats from said triangle points from the first expedition. Another system is located to the left of the triangle, The system consists of a single star, that his pulled a large asteroid belt into its orbit.
-Artificially grown meat is made. Many complain of it tasting too much like the bottom of a boot.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation
Hull Classes: Fighters, Corvettes, Frigates

-Grox scientists develop a way to break down matter into its simplest form and instantaneously transport it to another area, effectively creating teleportation. However this proves to be just as stupid and dangerous as trying to head straight into the core of the galaxy. The teleporters are able to transfer non-organic matter the maximum range of 100m. When any test subjects were put through these teleporters, they would simply disappear. In many more cases, however, they would come out the other side, either turned inside out, or a puddle on the ground which appeared to look like a mix between fecal matter and semen. It is mainly used to transport materials at this point, as sending anything living through it is BATSHIT INSANE, OVERPAIN (Wait on the teleportation, VOSK says).
-After the accidents with the teleportation testing, no more Grox citizens are used as live test subjects.
-Taxes are increased on Grox, to help pay for the recent loss of ships in the core.
-The Grox continue to expand their ring around the core, discovering a new system closer to Yith. The system only has one planet orbiting the sun, But it is covered in clouds. The Grox fleet holds in orbit, waiting for a scouting party to arrive.
-An envoy is sent to Yith to ask for an alliance. When the ships land, they realize that the Yith have swapped minds with an extremely unintelligent race, Yith is basically undefended now, as the bodies of the Yith are now hosts to what appears to be the minds of dogs.
-Xorg gives an order to all the Grox fleets: "No fleet should near the core past Qua"s"Ada, or they will receive the death sentence." Every single Grox in the military is completely okay with this, and are quite happy that their BATSHIT INSANE SUICIDE MISSIONS ARE OVER.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes

-The Yith will be returning in the future. Grox.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

Notes:
-We are no longer skimping on players choosing the contents of systems themselves.
-VOSK has decided that we are not going to allow for teleportation or any variation of it for now. It will be possible in the future.
-VOSK wrote the Grox and Terran turns, so don't shoot [Seed Eater], guys.
-We're changing the way fleets work. You no longer produce fleets, you reinforce existing fleets with new ships. There will be ways to tell how powerful a fleet is on the map.

Turn IX - 2264 AD

GalaxyatWarTurnIXMap

Galactic map of Turn IX


Post link: http://facepunch.com/showthread.php?t=1162233&p=35183786&viewfull=1#post35183786

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Fighters, Corvettes

-Power Armor is successfully researched and implemented. It is a bit costly at the moment, but using the Terranium (terran alloy of Titanium, Scandium and Nickel) it is effective at preventing most penetration from Plasma, Laser, and Projectile Weaponry. It is fueled by normal H-3, due to fears of Elerium. X-Com Engineers are gleefully excited at seeing it in action, and recieve tips from the Hyperkin Engineers behind it all, for use by X-Com/Terrans, due to thetech sharing treaty. They are also handed samples of current technologies to bolster X-Com's tech, and to find uses in Terran Civillian use. They also recieve Elerium based Fusion Pulse tech, and the Advanced Terran Laser technology, along with sample implants of the Anti-Elerium/Radiation Chips
-The X-Com probe goes silent. The Hyperkin has a few of their ships land. X-Com scientists cannot warn them in time about what was last seen on the Probe's camera: Living Space Fungi. The ships are lost, as the Hyperkin Warchief draws up more plans, he recieves the message from X-Com. The fleet is ordered to move, but ships from the surface begin to fly up. The two fleets engage in battle, with the Hyperkin fleet managing to flee with heavy damage. One of the ships is rammed and left behind. X-Com and the Hyperkin Military are astonished by how skilled these are, for being horribly fleshy and disgusting.
-The search begins for new valuable materials on planets such as Dexjura’s Eye, Cen’s Tear, Opitur, and Primia.
-The Hyperkin send the ancient tech and other findings from the Jungle Planet to Vanduran scientists in hopes that they can help decode the language along with Hyperkin scientists.
-Top Hyperkin scientists begin to attempt to research how to reverse engineer tech from the Jungle Planet, but make no major progress. X-Com extends its offer to help reverse engineer it, due to their skill at reverse engineering stuff (they've already made their own types of tech based on the Tech handed from the Hyperkin due to the Treaty). X-Com awaits a response from the Hyperkin on this matter.
-Focus shifts on further colonizing Cen’s Tear, making the colony expand into an underwater civilization. It proves to be hazardous, due to the incredible Water Pressure. X-Com also offers a hand to put its Experimental Underwater Operations Facility there, in hopes of prepping against any future Aquatic threats that may turn up.
-Colonizing begins on Opitur, making sure not to disrupt the natives, but scouts are sent to study their ways. The Scouts complain of having Rocks and Sticks tossed at them.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Basic Ion-Beam Weaponry
Hull Classes: Fighters, Corvettes, Frigates


-Sustained Ion Beam Weaponry is engineered. While harmless to flesh (aside from maybe future cancer/light burns) It can disrupt electronics in ships, and also eats through most shields. The Craft that was tested on ended up having a dead pilot, due to lack of Life Support. It also overheats incredibly fast, and eventually its own Circuits fuse, causing the Weapon to blow up on itself due to overcharged Energy. It does however offer a variety of technological uses, from being used in Dentistry into being made into cures for Cancer! They also note that Plasma is slightly generated within the Weapon's chamber, they realize it could potentially be used for making Ion Weaponry that can hurt flesh in a much shorter term. It is dubbed "Plasma" Weaponry, but must be researched further before it can be applied.
-Construction of shipyards in Oslo and the Astroid belt continue as expected.
-The expansion of the Sol Confederacy continues, finding a system or two.
-Ship making is delayed due to lack of controlled systems. Too many ships and people will feel controlled, so a Galaxy-wide effect happens where a new fleet is produced every 3 planets. The Verans somehow are not affected by this, but their fleets fail to be made.
-Colony infrastructure construction continues on Mars, Bragi, Loki, Freyr, and Kvasi, building cities and mining outposts. Colony ships are sent from Earth in an effort to fill the growing Colonies.
-Mining all mineral resources from the following planets begins: Luna, Mars, Jupiter's Moons, Venus, Mercury, Thor, Odin, Baldr, Eir, Rindr, and Meili's moons
-Elerium mining on Luna and Meili's Second Moon begins. Enrichment proves hazardous after an Anti-Matter explosion on a Lunar Outpost, and many of the processors complain of headaches, migraines, and more. Some of them are found to have boils and cancerous tissue on their brain. a few of them go postal. The causes are unknown, but they continue to work.
-Uranium mining and enrichment facilities are made on Loki and Meili's Second and Third Moons. It proves to be much less hazardous then Elerium work.
-Gas Siphoning platforms in low orbit are made on the following: Tyr, Meili, Neptune, Uranus, Jupiter, and Saturn.
-Hydrogen and Helium Harvesting Platforms are established on the following: Freyr and Kvasi.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Fighters, Corvettes


-Plasma Cannons are adapted into a mining tool. Efficiency and amount of ores produced are exponentially bigger. Efforts into researching Blink Point Drives end in many Vandurans ending up inside out, and many more getting Genderswapped, somehow. The test to improve FTL Drives ends with the craft equipped with the FTL Drive blowing through part of the Docking Station, specifically the Office of the Head Researcher of it. Repairs occur with minimal difficulty, due to it being a clean shave.
-There is a huge push from the Vanduran government, VDF and large private companies within Vandura to colonise new worlds.
-The Unjaktao, Hujunta, Berkantor, Teptar, Teptier, and Carintia systems are claimed and colonised.
-After the huge Vanduran public outcry of X-Com looking into genetic modification of Hygarth is abandoned. Many of the scientists of X-Com state that it was voluntary for the Hygarrn born on the Systems, and say that they were under Terran Laws, not Vanduran Law. Many Hygarrn are pissed at how the other half of their race treated the Terran half, and many are hesitant to even WORK with the Vandurans as a result. Way to go.
-The restriction Terran access to Vanduran space is removed. Many Terrans are fearful of returning due to continuous Vanduran Crimes against Terrans
-The Vanduran government thanks the Hyperkin for their supreme candour in settlement discussions.
-Vanduran scouts in the Terran system report X-Com intercepting an Unidentified Flying Object (UFO), which appeared to be an FTL Probe. The Vandurans can only wonder what it can mean.
-The Vanduran government begins to invest heavily in Manaan after reports of a Gel like substance emitting from Geysers on the Ocean Floor helps in Healing and Recovery. The Cities on Manaan bloom and become the prettiest in all of the galaxy. Vacationing X-Com agents on Manaan conduct an investigation of the mysterious gel substance emitted from geysers on the ocean floor. Findings support that it actively aids in cell regeneration and healing, specifically after an Agent rubbed it on his wounds after getting wounded by a Gang of Hygarth. It is dubbed "Bacta" after an Old Terran word meaning "Life".

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships


-Mobile Mining Ships are invented. About the size of a Frigate with much less firepower, it uses a Shunt drive to get within 10km of a Small Object, like an Astroid, Meteor, or Dwarf Planet, and procedes to unleash anywhere from 200-500 small Automated Drones, which then pull chunks of it to the craft. If it is too big, it uses a portable Particle Cannon to blast it into smaller chunks. Due to how it's utterly defenseless, it must have fighter escorts when it is standing still to mine.
-The FTL Anti-Matter bomb is guided, with help by the Grox, onto the Grox capital. As Xorg goes to examine it personally, it explodes, detonating in a radius of nearly 8000km. A Ton of Fallout is generated, which, combined with the already intense background radiation of the planet, causes much of the planet to become uninhabitable, and many Grox gain Cancer in the Testicles, Anus, Lung, Heart, Stomach, Brain, and Knees. The other FTL Comm detonates in the shipyard, causing many explosions to happen, ripping open a small hole to the Core of the planet, and destroying much of the remaining atmosphere. The Grox homeworld is virtually uninhabitable, and many Grox colonies/outposts note with worry that they haven't had any contact with their homeworld, or Xorg, for that matter. The Verans procede to declare war on the Grox via a FTL Message to the Grox Colonies, causing Hysteria and Panic there, due to the incredibly weakened military force.
-Contact is made with the Terrans. The X-Com Leader, Roscoe Ulyesses Sirius, is astonished at how advanced it is. An X-Com engineer notes an Anti-Matter leak in the engine, and repairs it, preventing any premature explosions. Live Feed is established. Sirius and the Veran Military Commander discuss the joys of blowing shit up, playing with new tech done by the lab boys, and on how bad Fast food is becoming Galaxy wide. They agree to meet up at the current location of the Probe, which is then stationed at the current location. X-Com builds rudimentary living quarters and storage space there, along with a ship dock. Elite Troops and Technicians are kept stationed there, along with their best equipped craft. Overall, it's a pretty peaceful meeting, and the Terrans are notified of Grox systems and what the Verans did to them, with a reminder on not to get onto their bad side.
-Strip mining of Solusta Hazus and Canopus for every material. Colonization increases on Otura Hazus. Colony ships continue to ferry people from Solusta Hazus to Otura Hazus. If they won't fit they won't go. This causes a slight bit of outcry, but the majority understands that this MUST be done.
-Siphoning platforms are established over the Gas Giants of Pavelan and Isolus
-Mining Outposts are established on all planets and moons in Pavelan and Isolus
-Tiberium is discovered in Isolus, but the scouts turn green, and crystal hard. It even spreads to the Androids as well, it crystalizes entire ships, even. Nontheless Colonies are set up in the system.
-Colonisation of Jaysus, Jiang, Jios, and the habitable moons of Disaro, Paladine, and Gileryd occurs.
-St. Patrick's Day is declared a holiday. Many people drink and eat Stew as a result. A Good Day indeed!

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes


-Quantum Computers are invented. Many people note that the speed is capped at 80 Teraquads per minute. Sadly it has yet to reach any real technical use. Zero Point Energy modules are failed to be made, as a High Elf known as "Lordon Slavemer" accidently kills his girlfriend and himself with the prototype, and causes it to blow up the corpses, flinging them into the Galaxy. The Ground to Space Nukes ends up blowing up a Countryside, due to a misfire. Nearby cities are evac'd due to fear of radiation.
-A Space Station begins construction over the homeworld.
-Scouts are sent to the south to find planets. They return with nothing but a Nebula.
-As the Tech is being discussed and data about tech is sent, a sudden burst of static occurs. Contact is lost with the Grox, and the Data Download/Upload failed, corrupting the entire download and upload files. No Tech is shared.
-No ships are sent along the trade route. The High Elf leader is hesitant to send ships to investigate.

UrsiFlag
TreviStator - Ursi
Technology: Fusion Engines, Projectile Weapons, Fusion Engine Based Probes
Hull Classes: Fighter, Corvette


-Probes are sent out into the stars, in a 8 Way direction. Due to how it's slower then Light, due to lack of a FTL Drive. It may take two years before it reaches the suspected habitable planetary system a few parsecs to the south of the planet.
-World that is targeted for colonization is invaded and quickly won from the natives. Of which they were Ape People.
-Scouts are sent outwards from the Planet and expand outward to find other planets that are also hospitable. A few systems are noted with intrest but nothing so far until colonization efforts occur.
-Resources are taken from the planet to repair ships, make fuel, and build homes. Nothing major really occurs as the economy is just started.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fission-Pulse Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation
Hull Classes: Fighters, Corvettes, Frigates


-Better engines are made. They are Fission Pulse Engines. Putting them on par with the Verans. However...
-Read Verans. Population of the Grox are now a fourth of what they were. In addition, their home planet is no longer habitable, and the Grox ships flee from the Yith systems, forgetting to leave a message. All fleets and Grox are brought into the systems closest to the now dead planet that was originally their home. The Slave species? They obtained Grox weaponry and craft, and they begin plotting revenge against their former masters.
-Many Military people break off and join with the Former Slaves. Some of them Defect to the Verans. A Fleet is lost due to the defections.
-3D Sound is invented, but cannot be put into use at the celebration of the FTL Probe landing, due to the, you know, bomb.
-Tech is failed to be traded due to the sudden shutoff of Grox systems.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Light Scout, Heavy Fighter, Corvette


-Anti-Nasty Elerium Side effect Implant is produced. It works via a Lead/Terranium Lined capsule, which, with Inert Elerium, reflects the Radiation emitted by Elerium, increasing the person's resistance by nearly 70%. It's possible to work with small-medium crystals of Elerium without needing protection. Anti-Elerium Lining is made for Suits, and applied to the Power Suit (Power Armor), which also has the side effect of being much better then basic lead Radiation Shielding. Cases of Elerium causing Brain Damage drops to almost zero after this.
-Director Sirius meets at the probe, and gets into a FTL Conferance call with the Veran General. With the coordinantes of the Grox system encoded on his PDA, he prepares an Invasion force of the Grox system. He sends an Email to the Hyperkin Warlord asking if he wants to join in invading the Grox.
-Otto Reyulant manages to sneak a sample of a Gel from the Vanduran Planet "Manaan", it is found to have incredible healing properties. It is nicknamed "Bacta" after an old Terran word, which stands for "Life"
-Otto's team finds storm ridden ruins of an ancient civilization, in an ancient language. It is unable to be decoded thus far. It was found on the stormy planet.
-The Nationalists, pissed off by their low amount of representatives, break off into "The Terran Nationalist's Association" and go out of politics. They become responsible for many attempted terror attacks on Terrans thwarted by X-Com, further sliding them down the bar of respectfulness. The TNA attempt to kill Mr. Owen, but fail, due to reasons below:
-President Owen, noticing the immense support for Inter-species Marriage, signs the "Intergalactic Love and Tolerance" bill, due to the majority of Terrans and Hygarrns supporting it. He hopes that the Hygarth will come to understand that you cannot control a person's desires at all. Owen's popularity skyrockets through the roof after this bill is signed. He also managed to sneak in Legalization of Gay Marriage, too, which further makes him popular. However, an attempt is made on his life. The Sniper misses with a Heavy Laser, and it ends up accidently killing Mr. Owen's pet Cat.
-The recently discovered systems are claimed by the republic, and more scouting continues in a triangular format from the two systems that were recently discovered.
-Many people find Hygarrn/Terran Porn to be incredibly fucking hot. Porn Sales skyrocket, as do Piracy rates for Porn.
-The Artificial Meat is improved upon. Many people complain of it tasting like Terran Flesh.
-After much pressuring, the Hadar Slave offer is accepted. They're found to be very entertaining for little children, and, ahem, for Adults. Hadar Fetish Porn explodes, as well. They also say Hadar are very good cooks, able to make the Artificial Meat to taste like actual good meat.
-Vacationing X-Com agents on Manaan conduct an investigation of the mysterious gel substance emitted from geysers on the ocean floor. Findings support that it actively aids in cell regeneration and healing, specifically after an Agent rubbed it on his wounds after getting wounded by a Gang of Hygarth. It is dubbed "Bacta" after an Old Terran word meaning "Life". Efforts into replicating it are started. But it is expected to be found on the ocean floor of Terra and any world with water, for that matter. X-Com's Experimental Aquatic Division is started up along with the Floating Base in Hyperkin Systems.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

Notes:
-StarToad did not have enough stuff for someone else to join this turn. He apologized.
-And yes, that was the surprise everyone was told about. The Grox got their asses kicked really good.
-StarToad also did all of this turn by himself. [Seed Eater] did not want to do the Terran's turn, because he wanted to play Xbox. So he let me do it, in his and VOSK's absence. RedSyndicate updated the catalogs.
-When this turn came out, it was in a very rough state. Using Wikia™, this turn has been cleaned up slightly in order to look more like the rest.

Turn X - 2265 AD

Space Jam Theme Song04:11

Space Jam Theme Song

Turn tune

GalaxyatWarTurnXMap

Galactic map of Turn X


Post link: http://facepunch.com/showthread.php?t=1162233&p=35254142&viewfull=1#post35254142

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Fighters, Corvettes, Destroyers

-Create the first few in a series of Destroyer-class ships. A warship specifically designed to do damage.
-Hexjura's Conquest continues moving south-east from the jungle planet. A new system is discovered, hosting 2 gas giants and a barren planet. It is likely to contain some Elerium.
-The surviving part of Tyir Assault retreats to Quel stations and waits there to be reinforced and fix any damages. The un-attacked half enters the system with the strange-spotted gas giant that the X-Com probe located. Large fragments of what seem to be a moon orbit the gas giant, and it is indicated that the holes in the gas giant’s atmosphere were caused by large chunks of the moon puncturing it. Analysis indicates that the debris includes metals and materials found in the ancient ruins.
-Kriate explores the Lomar system. 3 iron planets and a gas giant. One of the moons of the giant contains Elerium.
-The Hyperkin Military tries to sell any carbon crystals that aren’t being used militarily as jewelry to the allied races. X-Com finds them useful for being used as rank divisors on power suits, and they become popular space ship insignia material. It provides a slight economic boost.
-A tour service on Cen’s Tear is formed anyone that wishes to see the diverse amount of life within its sea.
-The Warchief makes contact, via X-Com FTL Calling Service, with the Verans and congratulates them on their destruction of an entire alien race he never even heard of while also offering to ally with them.
-An FTL Comm Array is sent north of Hyperkin space hoping to make contact with any new alien races.
-Research continues to try and decode the ancient alien tech found on Primia. It is found to be completely Alien, and very recent, about 200 years old. It's a wonder as to why it's so young, but so advanced, at the same time.
-More defenses are added near Quel station.
-Colonisation of Opitur continues, capturing any native resistance as slaves as the Hyperkin move along. The natives are found highly capable of using natural resources to make well-placed mines in the sand, and navigate through subterranean tunnels miles long. Eventually, modern weapons fall into the hands of the fishmen which causes more problems.
-Ursi and Hyperkin FTL Comm arrays intersect, alerting each other of their existences.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships

-Tiberium Shielding is engineered. Based on a principle of dead tiberium, using a suppressing energy field to inhibit growth is made. It slows down growth by almost 95%. But there is still no cure if someone, or something, gets infected.
-Two more of the large frieghter bombs are manufactured, however, will not be completed until next year, due to danger in gathering Anti-Matter.
-All fleets begin moving towards the Grox system.
-A new shipyard is built in Eadrax.
-Ferrying civilians off of Solusta Hazus to Otura Hazus continues.
-Colonisation of all newly discovered habitable worlds occurs.
-Building of colonization infrastructure on all colonized and soon to be colonized worlds occurs. It goes more or less uneventfully.
-Enjoy your shit planet.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes

-A new method of Supercomputing is made, based on a new theory on Subparticles. Where the Terrans can cram 1MB of Data into a single subparticle for their computers, a new Vanduran one can store 128MB of into a subparticle. Overheating occurs easily during overuse, which results in a subparticle destruction of the hard drive. Still, it is a great step for storage mediums. Failure in developing better Blink-Point drives occurs so badly, that the survivors of the experiments simply fade out of existence soon after.
-The Pluit Kambor and assisting fleet pick up a huge energy reading in the direction of the Grox. The reading is recorded to the log but is dismissed by the crew as a collapsing white-dwarf, due to nothing else in the Galaxy being able to output that much energy. The Galaxy feels a lot less full, though.
-The Pluit Mortem is sent to assist with further colonization operations in nearby systems. Pirates attempt to attack it in stolen Terran and Vanduran craft, but are easily defeated.
-Texcorp heavily increases its presence on worlds both foreign and domestic. All new colonies have some form of Texcorp mining operation, mostly it is owned by the planet government but trades exclusively with Texcorp industries. They are found to do some, rather, disturbing buisness tactics (One of the rival corporation's CEO was found dead in a Bacta geyser, without a diving suit on, with a steel brick stabbed through him). However, many politicians are bribed and thus, these crimes are unheard of. Civil unrest ensues after many rival companies fall as the Texcorp presence grows.
-The Vanduran government further invests in Manaan after the realization of the potential of this new substance that has been dubbed as "Bacta" (IE Hyper-Bacterial Growth Stimulant). Real estate on Manaan sky rockets not only due to the low supply but also the incredible beauty (and the cleanliness) of the city. Mining, research and financial moguls settle the world in their hundreds bringing extreme wealth to the world. As a response the Vanduran government heavily increases funding in the police force of the world and camera's are installed on every inch of public space and every public area has comm stations to call on the police.
-Another burst of government efforts to increase colonization through subsidies and tax incentives has generated another huge wave of colonization. While many of the new settlements are fairly small settlements of thousands, most are already turning into flourishing new worlds. This is mostly due to small mining operations being set up by Texcorp increasing ship traffic and trade inter-planet.
-The Ketkarus system is claimed and colonised. 2 gas, 1 iron.
-The Ketkius system is claimed and colonised. 3 iron, 2 gas.
-The Maviur system is claimed and colonised. Barren, iron.
-The Keplus system is claimed and colonised. Tier 1, waterworld.
-The Kerinsta system is claimed and colonised. Ice planet, gas giant, Iron moon.
-The Davinport system is claimed and colonised. Jungle planet, 2 lava worlds.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines
Hull Classes: Fighters, Corvettes, Frigates

-Black Hole Mines. Via a mini Anti-Matter implosion, it rips open a small black hole, pulling in anything unfortunate enough to be caught in its way. The only way it can be deployed is via Ship, and it only works via ship to ship combat. A Humanoid could not set it off without blowing it up with a grenade or other explosive.
-The entirety of the Grox Fleet simultaneously pushes into the center of the galaxy. The core is slow going, and nearly the entire navy is lost, both to damage and to retreats by many ships going AWOL. A single ship makes it to the center, and is nearly destroyed by the massive black hole. As it nears the even horizon, it slows to a stop, and is met with round globes of distorted space in front of the ship. All the Grox on the ship lose their minds at the sight that they can not comprehend, but maintain their sanity enough to pledge their allegiance to the force. They are sent back, safely. A single surviving fleet is patched together. The entirety of the Grox race still loyal to Xorg Jr. submit themselves to the lurking horror. In return, the horror aids them in future endeavors.
-The insane Grox minds agree to the tech trade and alliance with the High Elves only if they submit themselves to their lord.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates
Hull Classes: Fighters, Corvettes, Frigates

-Advanced Ion Weaponry is researched. Compared to older Ion Weaponry, it overheats 60% less now. It also generates a bit of Plasma, which, if applied on to flesh/armor for a bit, will melt it. This is called the "Plasma Thrower." It can also phase through advanced shields and lower with ease, which allows for torpedoes and missiles and other weaponry to get at the ship. It must be nearing perfection, according to analysts. Plasma torpedoes are found to detonate within the launcher, killing the craft.
-Construction of new shipyards in Oslo and the Asteroid Belt finishes up. They begin producing civilian-class ships for great profit.
-Expansion of the Sol Confederacy and exploring nearby star systems continues. A nebula and three Planetary Systems orbiting it are found.
-A fourth fleet is produced.
-City construction on Mars, Bragi, Loki, Freyr, and Kvasi finishes. They are soon filled with eager Sol Terran colonists.
-Mining all mineral resources from the following planets begins: Luna, Mars, Jupiter's Moons, Venus, Mercury, Thor, Odin, Baldr, Eir, Rindr, and Meili's moons. Elerium is discovered on Mars.
-Elerium mining and enrichment facilities are built on: Luna and Meili's Second Moon. Despite the warnings from last year, many people go postal from Elerium exposure, and many die from the enrichment process (destorying entire facilities as a result). Without proper protection, Elerium in the Sol Confederacy has three real paths to make: To ban it and forbid use of Elerium, forever locking out its use; discovering how to counteract it (like western-galaxy Terrans), or to continue going without protection, resulting in unforeseen consequences.
-Uranium mining and enrichment facilities are established on: Loki and Meili's second and third moons
-Gas siphoning platforms in low orbit are established on: Tyr, Meili, Neptune, Uranus, Jupiter, and Saturn.
-Hydrogen and Helium harvesting platforms on: Freyr and Kvasi
-The Grox FTL Comm Probe is intercepted and blown out of space. It has no salvageable tech, and there is santorum smeared all over it.
-Contact is made with the Mjythra when the FTL probe reaches Calradia.

UrsiFlag
TreviStator - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes
Hull Classes: Fighter, Corvette

-Fusion Pulse engines are created. This effectively doubles the speed of ships.
-Military expansion is stopped, and claimed planets capable of being colonized are done so. Of 3 systems, 2 contains planet that is colonized. All three are rich in iron and gold.
-A special ceremony commences for all citizens born since the colonizing of the home planet.
-Ursi and Hyperkin FTL Comm arrays intersect, alerting each other of their existences.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile weapons, Fusion Engines, Quantum Computing, Anti-Missile Missiles
Hull Classes: Fighters, Corvettes

-Anti-missile missiles, which are missiles that missile missiles via missiles.
-Nigga you fleets don’t work like that you get 1 fleet for every 3 planets you own unless you’re the Verans, because right now they’re OP as fuck.
-Mining commences on claimed systems.
-Grox are welcomed to Elven civilization and are seen as equals with the ruling-class High Elves. A big ass statue is built to commemorate Xorg.
-However, the Grox now refuse to ally with you unless you worship their new god.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weaponry, Advanced Lasers, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Destroyers

-Create the first few in a series of Destroyer-class ships. A warship specifically designed to do damage.
-The first female Terran president is elected- Lieowiet. Owen steps down due to term limit.
-A treaty of trade and an alliance offer with the Verans is extended.
-Carbon Crystals are bought en masse from the Hyperkin, as a means of Rank Signifying on Starships and Power Armor. They are also applied to hovercar decals.
-X-com discovers that Bacta is semi-common on waterworlds across the galaxy. It can cause faster regrowth, and overtime, and completely regrow lost organs and limbs over years. Serious wounds are healed in days instead of weeks, using Bacta.
-A UFO attacks the Terran capitol city in a surprise attack. The offenders, green men, land and do heavy damage to civilians. X-Com manages to fend them off, and in their retreat they move extremely fast towards Sol.
-Plasma weapons cause frequent minor wounds from overheating in civilian hands.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

Notes:
-This turn actually went through filtering beforehand. Any oops, problems, or whatnot can be directed at [Seed Eater].
-[Seed Eater] did not read most turns directly, though. This turn is a bit wibbly wobbly so nothing is exactly set in stone. Later, the turn was updated with a map, a turn tune and some alterations.

Turn XI - 2266 AD

GalaxyatWarTurnXIMap

Galactic map of Turn XI


Post link: http://facepunch.com/showthread.php?t=1162233&p=35352044&viewfull=1#post35352044


Turn tune: http://www.youtube.com/watch?v=fu4k4WI0nM8
Resource Guide for Players

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending
Hull Classes: Fighters, Corvettes, Frigates

-Gravitational redirecting comets into the rebelling slave planets lead to massive casualties. Those slaves still alive beg for their lives. The Grox respond by hanging them all in a mass sacrifice to their god on Queasada.
-All Grox ships are now protected by gravitational bubbles. Laser weapons are completely ineffective, but strong projectiles and some beam weapons are still effective.
-Any separatists or rebels are quickly destroyed by the Grox fleet after a single fierce battle. Renegade ships organize a large attack on the Grox home planet, but the Grox fleet makes spectacular use of its new abilities as smaller ships are crushed by intense gravity and larger ships are destroyed by conventional weaponry.
-The main base is moved to Queasada.
-Elerium and Chronoton are searched for in uncolonized space. Unsucesfully.
-Tech trade with Elves.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships

-Tiberium harvesting is created, allowing for Tiberium to be ferried to the Veran home planets to be refined and to extract metals from it.
-A shipyard is built on Eadrax. It begins to create private ships.
-The final populations are removed from Solusta Hazus. A massive colonization effort occurs.
-They build mines. So many mines. OH GOD THE MINES THINK OF THE CHILDREN

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weaponry, Advanced Lasers, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Destroyers

-Better personal armor is created. This new fancy armor is better rated against a variety of fancy weapons, especially beam weapons, and is made by mixing Terranium (?) alloy with Aluminium to create Solarium (?) alloy. (That is a cool name for a material though.)
-Early Light, a modified X-Com Destroyer-class ship, is built, containing state-of-the-art technology.
-All fleets are reinforced with multiple Destroyer-class ships.
-The First Fleet is named "Terran's Revenge" after their lost homeworld, the Second Fleet is named "Battlegroup Kiryu-Kai", This fleet is X-Com's specific fleet, Kiryu-Kai is an old word for "Alien Fighters". The Third Fleet, being made ready to police whatever new systems may be claimed, is named "StarForce Enterprise" This Fleet's goal is to explore the new worlds, meet with any civilization, and bring them into the Terran Civilization as an ally, and, if neccessary, to police. The Captain of this fleet is named William Elerius Lurk.
-Three Powerful gangs rise to power:
--The Diablos, who specialize in Mercenary work and are highly dangerous.
--The Orison, who are basically hackers and weapon dealers, dangerous to those with robotic citizens.
--The Psyke, who make dangerous and often fatal transhuman implants, they kidnap hapless Terrans and experiment on them. A Drug, named after the gang, comes out. It works by way of implanting it into the person's brain, and if they think enough, it allows them to vividly experience anything from Sex to gunfights. Overuse results in insanity and strokes. It is found to contain a dangerous amount of Elerium and it disables Anti-Elerium implants. This drug is immediately outlawed. Almost 8% of the Terran homeworld becomes hooked on the drug and it becomes especially popular in the military.

UrsiFlag
TreviStator - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes
Hull Classes: Fighter, Corvette

-Frigates are improved upon with added size and carrying capacity to be used as ferries.
-A shipyard is produced.
-An orbital station is built around the home planet. Radical.
-Gold and iron are mined on all systems.
-A council meeting takes place in which it is determined that the popular opinion is in favor of keeping the current political system. Some argue in favor a hierarchal benevolent fascism, but not enough to be a majority.
-Also, in a different timeline, where the Ursi were steampunk Russians, they totally surrendered to the Bolsheviks. Totally.
-You are in contact with the Hyperkin.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons
Hull Classes: Fighters, Corvettes, Destroyers

-Ion beam weapons are developed.
-In response to the native resistance on Opitur, power-armored units and Hadar “mine-seekers” are used to help further expansion and crushing any resistance. As they defeat groups of the natives, they alternate between capturing and killing everyone they find. One Hyperkin officer, named Ren’ki distinguishes himself for his tactics against the native resistance and is nicknamed “Sheriff Ren
-The native resistance is mostly quelled except for a single large island on the planet’s south. During routine a search and destroy mission, 84 men are killed when a massive sinkhole opens up under a military base and destroys most of the camp. Out of the sinkhole, native fishmen crawl out and capture an additional 32, taking them and loads of supplies into tunnels. A recovery team is lost in pursuit of the natives- and by lost I mean literally lost in the tunnels, never to be heard from again. The question is- just how large is this tunnel system?
-Defenses are increased and fleets are fortified with destroyers.
-The Galactic Gladiatorial Tournament begins again. I think that Sunny wants to organize this and pull it off himself, so listen to him if you want to be involved.
-12 people go missing this year in Quel Station. Let me put it simply: I’m not saying it’s Things, but, it’s Things.
-Lomar system is turned into a giant industrial center for weapon manufacturing and Elerium mining.

HighElvenFlag
eternalflamez - High Elves
Technology: Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Quantum Computing, Anti-Missile Missiles
Hull Classes: Fighters, Corvettes

-New fleet produced. Searches outwards and finds a single system with 2 planets, both containing gold and fissile materials.
-Worship of the Grox god is accepted among some of the populace. This seems like a brilliant idea, until you realize that worshippers of the Grox god are fucking insane and go on a rampage of murder and sacrifice. The immediate response to this is the banning of the religion, forcing it to secret cult status. Occasional abductions still occur.
-Tech trade with the Grox.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates
Hull Classes: Fighters, Corvettes, Frigates

-INCASE I FORGET TO ADD IT AGAIN, YOU DEFINITELY HAVE HYPERSPACE GATES
-Expansion occurs- 4 new systems are taken, adding a new fleet. 2 of the 4 systems contain Elerium, 3 contain fissile materials, and all contain iron. Nothing o note otherwise- all planets are relatively not-notable.
-Industry increases significantly.
-Elerium projects are shut down.
-UFO does a poopy on Mars. It’s there and gone before anyone notices.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes

-There was no turn or response from wizard`.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes

-The Yith return.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth

-The ape men in the Valentian controlled system retake the planet.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes

-The Calradia claim a new system.

Notes:
-You guys made this a boring turn.

Turn XII - 2267 AD

De Ni Ånder - (horror ambient with old paranormal pictures)08:51

De Ni Ånder - (horror ambient with old paranormal pictures)

Turn tune

GalaxyatWarTurnXIIMap

Galactic map of Turn XII


Post link: http://facepunch.com/showthread.php?t=1162233&p=35450138&viewfull=1#post35450138


Resource Guide for Players

Conflicts
The Grox War:
Verans vs. Grox

-No new Grox Casualties
-No Veran casualties

The Terran Civil War:
Diablos vs Psyke vs Orison vs Nationalists vs. Terran Republic + Loyalists

-Major losses to Terran Republic to Diablos in Central America
-Major losses to Terran Republic to Psyke in Western America
-Major losses to Terran Republic to Orison in East Europe
-Northern hemisphere mostly lost to Loyalists by Terran Republic
-Southern hemisphere mostly lost to Nationalists by Terran Republic
-Major losses to Psyke by Diablos in America Southwest

Conquest of Opitur:
Native Fishmen vs. Hyperkin Empire

-Natives combatants are killed and a full surrender occurs

UrsiFlag
TreviStator - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-Creation of advanced circuitry for advanced electronics, allowing for speedy technological development of improved electronics commences. Unfortunately, gold is scare in this area of the galaxy.
-Elite polar bears begin training for the Tournament.
-Fleets expand outwards. 2 systems are discovered. A new fleet is produced.
-Industrial plants are produced to refine and apply materials.
-A treaty of peace is offered to the Hyperkin, and is accepted in the form of a loose alliance. A request for information is sent about other civilizations. Trade begins.
-The people vote not to change the government.
-An FTL comm. Probe detects a positive message of musical good faith broadcast by the Aranos.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weaponry, Advanced Lasers, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Destroyers
Resources: 36
Stability: 5
Market: 10
Colonies: 0
Fleets: 1

-Better Blink-Point Drives, running off of Elerium, are produced. Range is increased by 50% of previous range.
-Hyper-Wave decoders make no sense.
-Guile is sent to the Tournament.
-Military uses a strict shoot-to-kill, fire-on-sight policy for Terran ships coming from Hyperkin systems. This leads to 223 deaths, including at least one confirmed Thing. It was found that the ship contianing it had docked at Quel recently.
-Contact with the Verans is cut.
-A massive evacuation occurs from the Terran homeworld to a nearby system. Making use of the colony ships they first entered Helios in, those that did participate in the evacuation found that the system contained no immediately habitable planets. The government attempted to keep this quiet, but intergalactic communication in this sector of the galaxy is far too prosperous until the Exonet is cut.
-Millions of Terrans resist the evacuation. Mass riots and lawlessness occurs throughout the homeworld. Those Terrans who resist evacuation but remain loyal to the Republic are the Loyalists.
-Nationalists, lead by Hadolf Atler, a boisterous man with a strong speaking voice, take this opportunity to seize control of a large swath of the southern region of the planet, immediately massacring Hygarm and gang members, and enacting strict authoritarianism, gaining from general unpopularity with the new, drastic, forced evacuation plans, fear of Thing infestation, tension with the Vandurans, and people’s want for control in the lawless environment. Their popularity grows even more when steady supplies of food are brought in using the abandoned farmlands.
-A new ship is created, but its crew is mostly Nationalist-friendly, and so it secedes to their side.
-The three gangs each take control of three large cities and the surrounding area. Another major city sees fighting in the street between the Diablos and the Psycke. The Orison knock out the Exonet in Terran systems, effectively cutting Helios off from contact with the rest of the galaxy.
-The Loyalist navy proceeds bombardment of the Diablos’ city from space. This causes innumerable civilian losses.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls
Hull Classes: Fighters, Corvettes, Destroyers
Resources: 86
Stability: 92
Market: 73
Colonies: ?
Fleets: 4

-Stronger hulls are created, using extreme-heat-endured alloys. Highly protective of projectiles.
-Two fleets move to Quel station. The third fleet stations at Quell station, where an increased military presence and investigation looks to discover and eliminate Things.
-Trade begins with the Ursi. A treaty of peace is offered from the Ursi and is accepted in the form of a loose alliance. A request for information is sent about other civilizations.
-A public call for help begins to allies of the Hyperkin for aid in Thing infection control. Isolated incidents still occur on the station, and non-military movements through the station lower significantly.
-Sheriff Ren is made leading commander in the fight on Opitur. Operation Smoke-Out occurs, sealing known tunnel entrances and filling them with gas. Hundreds of fishmen are killed, and thousands of combatants, children, and females rise from the tunnels in surrender across the region, only to be gunned down by Hyperkin invaders, who have taken to wearing the heads of the children as part of their uniforms.
-Two military commanders are captured, who are then force dot sign a formal surrender and reveal that there are still untold thousands of natives in the tunnels, which are a honeycomb that goes kilometers below the surface. They promise that this latest attack has left them without will to continue the war and that the race intends to continue its existence in peace below ground.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage
Hull Classes: Fighters, Corvettes, Frigates
Resources: 36
Stability: 100
Market: 28
Colonies: 0
Fleets: 2

-Better energy storage is invented, allowing for years’ worth of compressed energy to be stored on ships.
-A communications probe is sent towards the Aranos.
-A new fleet is produced and begins a journey to Helios.
-8 systems are claimed by the exploration fleet. None contain Chronoton.
--1 planet containing Unobtanium.
--1 planet containing uranium.
--1 planet with various low-value materials.
--No planets.
--No planets.
--A lava world.
--2 lava worlds containing Unobtanium.
--1 barren planet with iron.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines
Hull Classes: Fighters, Corvettes
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-Spiders with firggin acid beams on their dicks. Basically, they live on floating islands on a shitty volcano planet, shooting their acid at flying birds and having sex with it. Weakness to radiation, but protected against heat and ascids. Their beliefs are hippie-like, one with nature and that sort of thing. Very diplomatic and non-violent. Extensive welfare and strong democracies. The home planet is known as The Island.
-Chemical based weaponry for erosion of metals is produced.
-Fusion engines are produced.
-A new system is colonized. No planets. Quaternary.
-The system broadcasts a musical message of good faith. It is picked up by the Ursi FTL comm. Probe as it nears Aranos space.
-A space research station for potentially harmful topics is produced around the orbit of the Island.
-More schools are produced, and teaching of the arts and philosophies becomes a big thing, both in schools and in the media. Many are doomed to be no good at anything practical at life. Most students can recite Platicos, but can’t do advanced mathematics.
-Anti-egoism and ulitarianism are the focus of media messages.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers
Resources: 58
Stability: 89
Market: 100
Colonies: 22
Fleets: 7

-The galaxy’s first carrier is produced. This ship, absolutely massive, holds 500 fighter aircraft and is capable of piggybacking 15 corvettes or 2 cruisers. Armed to the teeth with the best defenses the Verans have, it is capable of taking on almost any fleet in the galaxy, but is very resource-costly to produce. Carriers are marked on the map with an asterisk shape. Carriers as part of a fleet will be marked with an asterisk shape over the fleet market.
-All ships scatter to locate new planets. 6 new systems are claimed:
--Another Tiberium planet and 2 iron planets.
--Tier 1 planet, 2 gas giants, 1 lavaworld
--Waterworld and 3 barren planets
--Another Tiberium planet, 1 gas giant
--6 barren planets all uranium rich, one containing small amounts of Elerium
--1 planet containing Hydrogen 3, 3 barren planets, 1 iron planet
-Solusta Hazus is mega-mined, using the mining ships. The massive amounts of resources gained form tearing the planet to the very limits of its crust, transforming it into a cracked lavaworld, produces enough resources to keep the fleets well-serviced for another 2 years.
-In the end, around 18 colonies are built since efforts began last year. They range in advancement. Omnicron Alpha hosts the most advanced colony in Veran space, housing an estimated 8 million. A moon of Paladine in Balanc houses 4 million. Asojac in Isolus also hosts 4 million.
-A new fleet is produced.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates
Hull Classes: Fighters, Corvettes, Frigates, Battleships
Resources: 96
Stability: 96
Market: 100
Colonies: 6
Fleets: 5

-Battleships, yes? Yes. Larger and stronger than destroyers, battleships are capable of doing massive damage against enemy ships. Holding lesser amounts of heavy weapons, battleships are the strongest regular-class ship in the galaxy.
-4 new systems are claimed.
--2 barren planets, both containing Elerium and Hydrogen-3.
--2 barren planets, containing Elerium and uranium.
--A waterworld and an iron planet.
--A Tier 1 garden world and 3 gas giants, one moon containing uranium.
-A new fleet is produced.
-Examination of the UFO activity on Mars comes to little of note until discovery of ruins on Cydonia. Archaelogical teams being the investigate, and the area is filled with Erlerium.
-Hyperspace gates are created in all Sol systems. With an 87% success rate, there are some ships lost in the void, but most make it through without problems- enough to warrant trust with the populace. Soon, the Sol system has the fastest rate of transport between its systems of any civilization. NOTE: This is not the only way to achieve this.
-All new planets are exploited massively. Resource income is high. Colonization finishes of Freyr and Kvasi of Oslo, Dellinger and Dagr or Berlin, Noah of Frankfurt, and the new garden world.

HighElvenFlag
eternalflamez - High Elves
Technology: Fission-Pulse Engines, Low-Grade Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Quantum Computing, Anti-Missile Missiles
Hull Classes: Fighters, Corvettes
Resources: 87
Stability: 82
Market: 90
Colonies: 0
Fleets: 3

-Fission Pulse engines are created. More resource conservative than Fusion Engines, and notably more thrusting, these engines are a notable improvement.
-3 new systems are claimed, but none contain Elerium or Chronoton.
--2 barren planets, gold-rich.
--1 gas giant, 3 of its moons are gold and iron-rich and one is uranium-rich.
--2 iceworlds, uranium rich, and a rocky planet, gold and iron-rich.
-A new fleet is produced.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-There was no turn or response from wizard`.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Turn XIII - 2268 AD

GalaxyatWarTurnXIIIMap

Galactic map of Turn XIII


Post link: http://facepunch.com/showthread.php?t=1162233&p=35575114&viewfull=1#post35575114


Turn tune: http://www.youtube.com/watch?v=k1Nt_UV3yY4&feature=relmfu (Thanks to StarToad for this music)
Resource Guide for Players

Conflicts
The Grox War:
Verans vs. Grox

-No new Grox Casualties
-No Veran casualties

The Terran Civil War:
Diablos vs. Orison vs. Nationalists vs. Terran Republic + Loyalists

-Psyke are wiped out in combined attack by Diablos and Republicans. Most of the Land is returned to the Republic.
-Minor losses to Nationalists by Republicans.
-Notable losses to Loyalists by Nationalsits

Power Ranking

  1. Verans
  2. Vandurans
  3. Grox
  4. Hyperkin
  5. Sol
  6. Terrans
  7. Elves
  8. Aranos
  9. Ursi
  10. Lux
  11. Valentia
  12. Yith
  13. Mjythra

Tech Ranking

  1. Grox
  2. Terrans
  3. Elves
  4. Hyperkin
  5. Sol
  6. Veran
  7. Vandurans
  8. Yith
  9. Valentia
  10. Ursi
  11. Aranos
  12. Lux
  13. Mjythra

P1z0wningFlag
asantos3 - p1z0wning
Technology: Fusion Pulse Engines, Projectile Weapons, Hull
Classes: Fighter, Corvette
Resources: 0
Stability: 0
Market: 0
Colonies: 0
Fleets: 0

-One of the most aggressive and painless civilizations in the universe consists in a mix between monks, vikings and black people - they are also Nazis. They're incredible strong and they even have a six-pack on the eyelid. As babies they start listening to hardcore black extreme metal and start a training to not endure pain but to love the most extreme lovely pain.
-They belief in emo-buddhism, they belief that if they swallow the blood from their enemies they will become semi-immortals.
-The currency is uranium but they all share everything.
-The leader of the civilization is elected by how strong and how he loves the pain.
-The entire race dies of radiation poisoning.

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers
Resources: 36
Stability: 14
Market: 10
Colonies: 0
Fleets: 3

-No tech today.
-The X-Com fleet splits to discover systems. Colonization can not be done currently, but the following was discovered:
--Two small systems, holding only one planet apiece. One lava world and a gas giant. Both holding some uranium.
--2 barren planets, 3 gas giants, and 4 moons with various metals.
--One empty system
--2 uranium-rich systems with a combined 3 barren planets. Also 1 garden world with a waterworld moon.
--A system containing only 1 ice giant and an outer rocky planets. This system has 2 stars, but one is a hypergiant about to hypernova soon.
-All the new systems are outfitted with defensive measures.
-2 new fleets are produced. For the sake of usefulness, they’re outside the home system, with the hidden relocation base.
-Speaking of which, unrest breaks out on the relocation vessel, causing some problems and riots. The ship is forced to land in another nearby system, but because the only planets are barren the ship is converted as a temporary colony.
-300 refugees are executed or imprisoned for dissidence or violence against colony authorities.
-The Psyke gang is completely wiped out between bombardment by the Republican fleet and attacks by the neighboring Diablos.
-Psiclone, the implant drug thing, is eradicated in the military. This causes a good chunk of soldiers to go into withdrawal issues, temporarily weakening the Republican navy. More rigorous training is implemented to deal with this.
-The Grox Second fleet arrive on the outskirts of Terran space to enforce a blockade. Terran craft are given orders to avoid them.
-A Terran and a Grox cargo ship collide. Both races scour all documents they can salvage, discovering the tech of each other.
-A ship of 16 Hyperkin citizens is shot in Terran space. The Terran shoot-to-kill order is still in effect, but it scaled back to just the homeworld after the incident, and giving warnings beforehand.
-Orision is heavily damaged over the remains of the ExoNet, but their land holdings are still there and holding strong.
-Nationalists make a combined front against the Loyalists, taking a large chunk of land.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Ionic Engines
Hull Classes: Fighters, Corvettes, Destroyers
Resources: 80
Stability: 94
Market: 68
Colonies: ?
Fleets: 4

-Ionic engines are invented. They create thrust by accelerating ions through a central tubular structure. Ionic engines are improved in speed and efficiency.
-Mining increases on all colonies, especially on the moons of Jhosa-Rim.
-The alliance with the Terrans has been cut as the civilization assumes that the Terran Republic is no more.
-The victory on Opitur is met with mass celebration. Nationalism increases and Ren is made General by the Warchief. Opitur’s colonization continues to go uninterrupted.
-Breakthroughs are made on deciphering the alien technology from Prima. Nothing much to go on for now, other than some data processing technology. The language is partially deciphered. The ancient race was very verbose, but it is discovered that the Things wiped out the civilization 10k years ago. The Things are a collective hivemind, with units that can work independently. They work on a cellular level, converting organic material into Thing cells, which can replicate any known organic cells. The more biomass the collective has, the greater amount of Things can be produced.
-A ship of 16 Hyperkin citizens is shot in Terran space.
-An incident on the Spacedock: A Thing is discovered by a standard visitor scanning procedure. The creature, imitating a Vanduran coming home from a vacation in Hypernia, was discovered when a checkpoint guard accidentally scratched it. The creature revealed itself by splitting one arm into a mass of tentacles and turning its torso into a toothed mouth. It killed 8 at the checkpoint and 4 guards before being shot dead with plasma weapons. The entire floor was quarantined for 3 months until the situation could be figured out. The Vanduran citizen did not visit Quell Station, which is unusually quiet. Still, the incident creates a small panic.
-The second fleet discovers two new systems:
--2 barren worlds, containing iron and some uranium
--1 ice giant with 8 notable moons. Mostly iron, some uranium, a small bit of copper

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers
Resources: 36
Stability: 100
Market: 34
Colonies: 2
Fleets: 3

-You don’t get to make tech.
-Khorne is now the official name of the god of the Grox religion.
-Tech trade with Elves.
-The Grox Second fleet moves through Vanduran space. It’s followed the way through by the Vanduran First and Fourth fleets. No shots are fired.
-The best slaves are sacrificed each month to Khorne. He is pleased.
-7 new systems are claimed. A new fleet is produced. All are iron rich. 4 are uranium rich. Cavorite is discovered in the northernmost system.
-The worlds around Que As Ada are colonized.
-The Second Fleet enters Terran space to blockade the system. Two supply ships from either side collide, and both races do what they can to salvage all documents, revealing tech capabilities.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines
Hull Classes: Fighters, Corvettes, Cargo Ships
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-Cargo ships are invented. This allows for greater amounts of trade. Too bad there’s no one to trade with, yet.
-Two systems are taken.
--3 gas giants, 4 moons containing Iron
--2 barren planets, both containing uranium
-Mining increases on the Island. Succesfully. Although this causes notable environmental damage, being cited as the cause of distress by many, it bring in good loot.
-Media continues to reinforce the importance of artists and scholars.
-Polygamy is accepted for its utilitarian values. Population increases significantly.
-Prostitution is legalized. Maple syrup for everyone.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers
Resources: 88
Stability: 81
Market: 96
Colonies: ?
Fleets: 7

-Medium Planet Crackers are created and put to use.
-Solusta Hazus is completely depleted of minerals.
-Planet cracking commences on all barren worlds in Veran systems. This brings in a very, very large yield, but 1/3 of the planets are depleted quickly.
-Tiberium harvesters begin work on the couple Tiberium worlds in Veran space. Tiberium is harvested en mass and smelted to its base minerals, bringing in an additional yield of resources. Additionally, unsmelted Tiberium begins testing. In only a years’ time, the visible surface of a tested world in Shaara is crystallized. Basic tests show that it is possible to weaponise Tiberium.
-12 new systems are claimed. 6 are colonized.
--The northeastern 3 are copper rich. 2 barren worlds each, plus 2 lava world.
--The 3 closest south of them are all iron rich. The one in that group farthest west is uranium rich, and the one in the middle contains some uranium.
--The northern 2 also contain decent amounts of uranium in the combined moons of 3 ice giants.
--The system stationing Fleet 4 is uranium rich- 2 iceworld and a garden world.
--The 3 southernmost ones are all iron rich. All 3 contain a habitable world, plus various planets.
-A nebula is claimed. Primarily hydrogen. No noticeable effects.
-A large gravity well is discovered in the far northeast. Not quite a black hole, it’s tearing apart a large star into a stream of flaming Hydrogen.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates
Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts
Resources: 99
Stability: 98
Market: 100
Colonies: 6
Fleets: 6

-Aw shit son, Dreadnaughts. Big-ass ships with big-ass guns. Outdid yourself again, Sol Terrans. Production begins immediately. Perhaps the only shit that could single-handedly cause issues for a carrier, but still weak in comparison.
-5 new systems are claimed, adding a new fleet. All are copper rich. I don’t feel like putting it here. Seed, if you read this in the future looking for planets, make some shit up. Throw in one garden world.
-Resources of all new worlds are heavily exploited. Mining increases.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates Destroyers
Resources: 80
Stability: 84
Market: 96
Colonies: 3
Fleets: 4

-Lasers are improved upon. Using double the lenses, the laser weapons increase in power and accuracy. Your tech was fine.
-The first fleet reaches the Grox homeworld, to find it in ruins. They are directed to Que as ada.
-Khorne worshippers are shipped to Que as ada.
-Colonization of systems owned last turn commences.
-Three new systems are discovered. All containing gold and uranium.
--3 barren planets and a gas giant, adding a new fleet
--Ice giant with 2 moons, one a garden world
--A magma world and an ice planet
-Tech trade with Grox.

UrsiFlag
TreviStator - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-There was no turn or response from TreviStator.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-There was no turn or response from wizard`.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Turn XIV - 2269 AD

On the Loose - Creepy Ambient Space Music02:08

On the Loose - Creepy Ambient Space Music

Turn tune

GalaxyatWarTurnXIVMap

Galactic map of Turn XIV


Post link: http://facepunch.com/showthread.php?t=1162233&p=35706875&viewfull=1#post35706875


Resource Guide for Players
Race Guide for Players

Conflicts
The Grox War:
Verans vs. Grox

-No new Grox Casualties
-No Veran casualties

The Terran Civil War:
The Great War:
Hyperkin + Vandurans vs. Diablos vs. Orison vs. Nationalists vs. Terran Republic + Loyalists + Grox

-Major resource losses by Nationalists
-Some losses by Loyalists
-Notable Terran losses by Hyperkin, Terran Third Fleet is lost
-Significant Grox losses by Nationalists and Vandurans
-Nationalist First Fleet is lost

Power Ranking

  1. Verans
  2. Sol
  3. Vandurans
  4. Grox
  5. Hyperkin
  6. Terrans
  7. Elves
  8. Aranos
  9. Ursi
  10. Lux
  11. Valentia
  12. Yith
  13. Mjythra
  14. Sithil

Tech Ranking

  1. Grox
  2. Terrans
  3. Elves
  4. Sol
  5. Hyperkin
  6. Veran
  7. Yith
  8. Vandurans
  9. Valentia
  10. Ursi
  11. Aranos
  12. Lux
  13. Mjythra
  14. Sithil

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers
Resources: 40
Stability: 14
Market: 5
Colonies: 0
Fleets: 2

-Cryogenic technology is created after discovering blueprints on the Terran colony ship. Thermal Shock weaponry is created, basically freezing shit.
-Using the cryogenic bombs, the fleet bombards from LEO, freezing entire cities. The technology is still new, so this causes many casualties to civilians, but it is rather successful against enemies.
-Loyalists make an offensive push into Nationalist territory, freezing supplies as they advance, creating a resource shortage by the nationalists, who manage to push them back. Loyalist losses number in 200k, while nationalist losses are around 150k.
-Intense fighting occurs in space and air, using the recovered Grox technology.
-“Spartan Rule goes into effect. Nightly buttsex is a requirement now. With men on men only. (Women can be on Women with strapons, tho.)”
-Alpha Milenia, the new system containing a waterworld and a garden world, are both investigated. A floating X-Com base is made on the waterworld.
-The soon-to-hypernova system is called Omega, and is avoided. Tests so far have been unsuccessful in determining the date of explosion.
-Construction begins in the empty system of an X-Com space station.
-The Terran Colony ship relocates from the empty system back to Terra- against suggestion as fighting is still occurring. During the return trip, the ship is hit with a nuclear weapon, causing extensive damage to an engine. A large battle breaks out, causing the Terran fleets to split between battles at home and in space. In the void of space, the battle with the Hyperkin First Fleet goes negatively. Even though doubly reinforced, the Hyperkin fleet caught them by surprise.
-During this time, the Nationalist fleet takes advantage of the confusion by attacking the Grox fleet blockading, but the single Grox fleet is caught by surprise when the First and Fourth Vanduran fleets also attack from its opposite side. The Grox fleet calls upon help from the Terrans, as it is outgunned, but the Terrans are unable to send immediate aid due to being tied up in two battles. The Grox fleet take heavy losses, even with its superior fire power, the Vanduran weaponry fucks it up. The Vandurans begin a retreat, while the nationalists continue the battle, losing.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 36
Stability: 100
Market: 23
Colonies: 2
Fleets: 3

-7 new systems are claimed, all of them pretty dull and mostly empty, containing few planets and none with anything special.
-A new fleet is created.
-Cavorite mining begins in the northernmost system. It is sold to the Terrans, but is unable to yet be applied.
-Trade increases. Protitution is legalized.
-A probe is sent to Aranos. It has not yet arrived.
-Cultists are sent to the Elves’ system as workers. They do their duty fine.
-The Terran Nationalist fleet takes advantage of the confusion in the Terran military by attacking the Grox fleet blockading the Terrans, but the single Grox fleet is caught by surprise when the First and Fourth Vanduran fleets also attack from its opposite side. The Grox fleet calls upon help from the Terrans, as it is outgunned, but the Terrans are unable to send immediate aid due to being tied up in two battles. The Grox fleet takes heavy losses, even with its superior fire power, the Vanduran weaponry fucks it up good in the surprise. The Vandurans begin a retreat, while the nationalists continue the battle, losing.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR
Hull Classes: Fighters, Corvettes, Cargo Ships
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-LADAR is created. Using it, the Aranos are capable of discovering distant civilizations and researching systems from afar.
-1 new system is claimed: A water world and a Mars-like planet. Both have fissile materials.
-Mining decreases on the Island, and increases in other systems.
-A broadcast for trade partnerships is sent out.
-A city is built on a moon, luxurious and attractive. A raffle is created to send citizens to it for vacation.
-A probe is sent out in a southwestern direction.
-A mysterious creature is seen in an Aranos city. Almost 14 feet tall, thin, and bipedal, almost human-like, with small black eyes and brown, hard skin. It appears in the middle of the night, from who knows where, and screams, running through the city, climbing over structures and through homes, until cornered by law enforcement. It disappears suddenly, leaving a strange light-warping effect where it once stood. The effect ends after about two days. No one was hurt in the event.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting, Liquid Tiberium
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers
Resources: 96
Stability: 90
Market: 98
Colonies: ?
Fleets: 9

-Liquid Tiberium.
-You can’t research gravity manipulation. You require Cavorite for that.
-12 new systems are claimed. One soon-to-be-supernova. Also… 2 new fleets.
-Planet cracking of planets held up until this turn is completed.
-Shielded Tiberium-smelting factories are built on the few Tiberium planets themselves. A dangerous, but fruitful, endeavor.
-The few non-habitable planets not being mined are seeded with Tiberium. The crystal spreads quickly, and is harvested when crystallization is mostly complete. This provides a fair amount of minerals and resources.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter production
Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts
Resources: 99
Stability: 98
Market: 100
Colonies: 8
Fleets: 7

-Today is a grim day. Antimatter was successfully and cheaply synthesized in a usable amount in Sol labs.
-Five new systems. Can’t be arsed to name them. Notable: Elerium in the farther east two.
-Excavation begins on Mars. A large metallic surface is found in Cydonia, but it impenetrable. It appears to be several miles large. During excavation, a UFO briefly flies overhead. Two hours later, a second appears and bombs the research team, killing 3. By the time forces respond, the craft is nowhere to be found.
-All systems are given hyperspace gates.
-Mining continues.
-Colonization continues.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding
Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleship
Resources: 88
Stability: 80
Market: 85
Colonies: 5
Fleets: 4

-Battleships are created.
-5 new systems are discovered. None contain Elerium or E99. All have gold.
-Mining begins on a large-scale basis.
-Colonization begins with just a couple colonies for now.

SithilFlag
Canuhearme? - The Sithil Collective
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-The Sithil are silicon-based crystalline sapiens who evolved on the mineral-rich world of Sildaren, located in the Eastern galaxy. Click here for more.
-An improved machine-Sithil interface is created that allows for better connection between exoskeletons and machines and their Sithil operators.
-Using natural minerals, without making any special accommodations, orbital stations are created in Sildarin.
-World probes are sent north to discover mineral-rich worlds. These systems are marked on the map, but not claimed.
-“Learn not to get utterly horrified or disgusted at the mere sight of squishy organics, brush up on etiquette and learn not to be insulted or disturbed once their vibrating or radiation-emitting things start screaming or uttering gibberish at us.” This text is perfect enough. No need t summarize.
-A big-ass dome is created with atmosphere breathable by most organics in the galaxy.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Ionic Engines
Hull Classes: Fighters, Corvettes, Destroyers
Resources: 80
Stability: 94
Market: 68
Colonies: ?
Fleets: 4

-A Thing colony is discovered in a thought-to-be-abandoned mining camp in Jhosa-Rim of the Hyperkin systems. This sparks immediate concern, and the colony is destroyed form orbit. There was no known connection between Jhosa-Rim and any place known to have hosted a Thing. -Over 400 missing in Vanduran and Hyperkin systems.

P1z0wningFlag
asantos3 - p1z0wning
Technology: Fusion Pulse Engines, Projectile Weapons, Hull
Classes: Fighter, Corvette
Resources: 0
Stability: 0
Market: 0
Colonies: 0
Fleets: 0

-There was no turn or response from asantos3.

UrsiFlag
TreviStator - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-There was no turn or response from TreviStator.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Over 400 missing in Vanduran and Hyperkin systems.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps, short-range mind teleportation
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-The Yith perfect the art of short-range mind teleportation.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-The Valentians claim three new systems.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Notes:
-From henceforth, any and all info on GaW can also be found here.

Turn XV - 2270 AD

Found Footage Super 8 Reel 97.1652100:43

Found Footage Super 8 Reel 97.16521.61 Fragment 5s

Turn tune

GalaxyatWarTurnXVMap

Galactic map of Turn XV


Post link: http://facepunch.com/showthread.php?t=1162233&p=35842336&viewfull=1#post35842336


Resource Guide for Players
Race Guide for Players

Conflicts
The Grox War:
Verans vs. Grox

-No new Grox Casualties
-No Veran casualties

The Terran Civil War:
The Great War:
Hyperkin + Vandurans vs. Diablos vs. Orison vs. Nationalists vs. Terran Republic + Loyalists + Grox

-Gangs wiped out.
-Notable ground progress by Nationalists.
-Terran fleet lost.
-Grox fleet lost

Power Ranking

  1. Verans
  2. Sol
  3. Vandurans
  4. Hyperkin
  5. Grox
  6. Elves
  7. Terrans
  8. Aranos
  9. Ursi
  10. Lux
  11. Valentia
  12. Yith
  13. Mjythra
  14. Sithil

Tech Ranking

  1. Grox
  2. Terrans
  3. Elves
  4. Sol
  5. Hyperkin
  6. Veran
  7. Yith
  8. Vandurans
  9. Valentia
  10. Ursi
  11. Aranos
  12. Lux
  13. Mjythra
  14. Sithil

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers
Resources: 40
Stability: 14
Market: 5
Colonies: 0
Fleets: 2

-No new tech.
-The gangs are no longer a factor in the civil war- they’ve been wiped out by sustained bombing on the part of the Republican fleet.
-Having lost the war in space, the Nationalists make a successful push on Terra, now controlling 60% of the planet’s surface. The resource shortage limits their overall effectiveness, though. Tough fighting in the streets poop on the boop zip zop doobidy dop no one cares about the specifics.
-Combat with the Vandurans commences. The Grox Second Fleet in Terran space is wiped out by the invading Vanduran First, Fifth, and Seventh armies, and the Terran Second is heavily damaged in the assault. The Vanduran fleets sustain minimal damage, losing only 5 ships (three from combat, 2 from X-Com sabotage) and hold their position on the edge of the Terran system, using the system’s asteroid cloud as a physical barrier to prevent Terrans from attacking back. The Terran First, already preoccupied with its native campaign, happily accepts the low in the Vanduran action.
-X-Com overturns democratic rule in Republican and Loyalist forces, and put in power philanthropist and insanely intelligent Siber Teptim, holding the position of “President”. His first act is to mark all Nationalists as traitors (no, really?)

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Thing Resistance
Hull Classes: Fighters, Corvettes, Destroyers
Resources: 68
Stability: 60
Market: 45
Colonies: ?
Fleets: 4

-A medical resistance to Thing infection is created. Highly expensive and dangerous, the procedure grows genetically modified blood cells that are then placed into the body to take the place of the normal cells. This prevents Thing cells from absorbing the blood cells and limits its spread to a slower speed.
-The First fleet rallies close to the Terran system. Initially intending to join the Vanduran fleets, it was too late to the party and hung back. Like the Vanduran fleets, it’s holding at the edge of the Terran system.
-The Second fleet discovers a new system. No habitable planets.
-The Third fleet begins the daunting task of investigating all colonies for Things. It doesn’t get more than past the first three without discovering a small Thing outpost and incinerating it in the home system.
-All newly discovered systems are established with mining colonies.
-All systems are reinforced with military personnel. Given this, everything seems strangely…normal.
-X-Com agents in Hyperkin space are forced to work on a massive plasma nuke, using large amounts of Uranium. This bomb is used to destroy the planet on which the Thing colony was discovered, fucking the planet up.
-The X-Com agents then use a secret bomb to destroy a major communications base in Quel as revenge for the Hyperkin attack against Terra, effectively cutting off Hyperkin contact with all Hyperkin systems and ships routed through Quel. In the lack of contact, no one is sure what could potentially happen. All X-Com agents involved are executed.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR, Stimpacks
Hull Classes: Fighters, Corvettes, Cargo Ships
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-Stimpacks are created. Steroids, easily applied by injection, that give immediate healing and adrenaline boosts that lead to fast healing.
-LADAR scans show little to the south after years of searching.
-Mining is increased on all planets outside of the Island.
-Bio-engineering is heavily invested into by the government. No notable progress.
-Broadcasts are sent out into space and to immediate races inquiring about the being. No one knows shit.
-Trade is accepted with the Grox. As of yet, nothing occurs.
-Light drugs are legalized.
-Moon colonization completes.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers, Tiberium Warheads
Resources: 98
Stability: 96
Market: 99
Colonies: ?
Fleets: 11

-Tiberium Warheads (Huge anti ship missiles that upon explosion release a shitload of liquid tiberium and begin transforming the ship into tiberium).
-12 new systems are claimed. One nebula. 2 new fleets.
-Cavorite is discovered in the far northwest.
-Planet cracking continues.
-Shielded Tiberium-smelting factories are built on the new Tiberium planets themselves. Tiberium seeding continues.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter Torpedoes
Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts
Resources: 70
Stability: 96
Market: 98
Colonies: 8
Fleets: 7

-Antimatter torpedoes. These small and relatively expensive explosive can be silently and almost undetectably fired from large ships- upon contact with an enemy ship, a explosion akin to 30 nuclear warheads occurs, effectively destroying most ships smaller than a battleship. Each fleet is equipped with about 4.
-DEFEND. UP. EVERYTHING. A series of defensive platforms are built around the empire. Every system is mounted with them and the ring of defensive platforms extends to new territory. The sudden increase in defenses has many spooked.
-Reserve ships are built. An extra 50 ships of every small class are built, and 5 of larger classes.
-The Third, seventh, and Fifth fleets are stationed in Sol. The remaining fleets patrol Sol space. Nothing happens this year.
-Until the excavation of Cydonia occurs in full. Researchers and military personnel are killed in a massive blast, followed by a long battle against aliens hiding in the Cydonia base. The Aliens are eventually beaten back, but a sudden attack rips the Sol fleets a new one, giving 30% losses in the brief attack, with no alien losses.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Terraforming
Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleship
Resources: 80
Stability: 85
Market: 90
Colonies: 5
Fleets: 4

-Finally. Terraforming machines are created. These massive fusion-fueled reactors are installed on an uninhabitable planet, and pumps out air and necessary gases. When used alongside careful ecological planning, and on proper-sized planets, Atmos machines are capable of making a lush garden world in as little as 7 turns.
-7 new systems claimed. 2 new fleets.
-Defenses are built on all colonies.
-Sustainable mining begins on many systems.
-Transport and housing on new colonies is freely offered by the government.

SithilFlag
Canuhearme? - The Sithil Collective
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-No new tech.
-Probes are sent west and south for minerals. They find about nothing until they reach their current positions, where uranium (west) and copper (south) appear to be abundant.
-The southern probe is followed up on and claimed. Containing 4 planets of rocks and metals and copper and shit. They are quickly fucked with for minerals using a newly invented mining industry.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 36
Stability: 100
Market: 23
Colonies: 2
Fleets: 3

-There was no turn or response from overpain.

P1z0wningFlag
asantos3 - p1z0wning
Technology: Fusion Pulse Engines, Projectile Weapons, Hull
Classes: Fighter, Corvette
Resources: 0
Stability: 0
Market: 0
Colonies: 0
Fleets: 0

-There was no turn or response from asantos3.

UrsiFlag
TreviStator - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-There was no turn or response from TreviStator.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-There was no turn or response from wizard`.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps, short-range mind teleportation
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Turn XVI - 2271 AD

Rupture (Hamster Alliance)04:33

Rupture (Hamster Alliance)

Turn tune

GalaxyatWarTurnXVIMap

Galactic map of Turn XVI


Post link: http://facepunch.com/showthread.php?t=1162233&p=35909375&viewfull=1#post35909375


Resource Guide for Players
Race Guide for Players

Conflicts
The Grox War:
Verans vs. Grox

-No new Grox Casualties
-No Veran casualties

The Terran Civil War:
The Great War:
Hyperkin + Vandurans vs .Nationalists vs. Terran Republic + Loyalists + Grox vs. The Thing

-Severe losses for Vandurans and Hyperkin
-Moderate losses for Terrans
-Minor losses for Nationalists

Power Ranking

  1. Verans
  2. Sol
  3. Grox
  4. Elves
  5. Hyperkin
  6. Vandurans
  7. Terrans
  8. Aranos
  9. Ursi
  10. Lux
  11. Valentia
  12. Yith
  13. Mjythra
  14. Sithil

Tech Ranking

  1. Grox
  2. Sol
  3. Terrans
  4. Yith
  5. Veran
  6. Hyperkin
  7. Elves
  8. Vandurans
  9. Valentia
  10. Ursi
  11. Aranos
  12. Lux
  13. Mjythra
  14. Sithil

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 36
Stability: 20
Market: 2
Colonies: 0
Fleets: 1

-Battleships are created. Though unable to be manufactured just yet.
-Vanduran and Hyperkin fleets work together to begin bombardment of the Terran home planet, on both Loyalist and Nationalist sides. The Terran navy was working to evacuate as many people as possible during the bombardment, but unfortunately could only hold roughly 20% of the Loyalist population, while simultaneously moving all Hygarm into underground bunkers. Things looked grim as four enemy fleets tore apart entire cities from orbit with the Terran navy unable to do much about it. The navy, going completely gung-ho in a planned final attack of passion begins to fire upon the Vanduran fleets. They take heavy return fire, almost being wiped out. They would have, had it not been for…
-The Thing Uprising begins. In Hyperkin space, lightyears away, the largest thing colony is discovered by the touring Hyperkin Third fleet. The Third fleet, patrolling the lost systems, discovers that the Thing has consumed the entirety of all Hyperkin systems east of Quel. This discovery prompts the Thing to reveal itself across the Galaxy. Millions of Vanduran, (to a lesser extent, due to the vaccine)Hyperkin, and (to a far lesser extent) Terran citizens mutate into their true forms. This causes mass chaos and destruction in many systems, and a large-scale power and ExoNet blackout of many systems. Hygarm in Terran bunkers take heavy damage. The inclosed bunkers don’t allow for fleeing or fighting, giving the Things hgue advantage. Less than 100 Hygarm and Terran MPs make it out of the bunkers, sealing the exits.
-To give you an idea of what we’re talking here, imagine that it’s the storm of the century. You’re trapped at home, rain pouring down like notihng else, and the power cuts in your major city. No communications. No lights. Nothing. Then, people creep out into the street. Chaos and panic and riots erupt. Yea. This si the Vanduran and Hyperkin systems.
-Luckily for the Terrans, 1/3 of all Vandurans in the Vanduran navy were Things, and 1/5 of the Hyperkin First fleet. The Vanduran fleets are torn apart form the inside out, totally unprepared for such a battle both inside and outside. The Terran fleet, in the confusion, take full advantage and attacks in full strength, destroying two of the Vanduran fleets. The surviving Fifth Fleet flees from the battle, badly wounded and with their troops ravages. The Hyperkin fleet, more easily putting down its Thing uprising, still survives mostly intact, but makes the choice of landing on Terra in nationalist territory over remaining in the battle. Hextura, the admiral of First Fleet, willingfully gives himself up to Nationalist soldiers, and is treated as a special guest to Atler himself. Atler makes the strategic offer to ally himself with the Hyperkin, overcoming race antagonism.
-The Terran unstable star goes Supernova.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Thing Resistance
Hull Classes: Fighters, Corvettes, Destroyers, Battleships
Resources: 36
Stability: 30
Market: 15
Colonies: ?
Fleets: 4

-Battleships are created.
-Vanduran and Hyperkin fleets work together to begin bombardment of the Terran home planet, on both Loyalist and Nationalist sides. The Terran navy was working to evacuate as many people as possible during the bombardment, but unfortunately could only hold roughly 20% of the Loyalist population, while simultaneously moving all Hygarm into underground bunkers. Things looked grim as four enemy fleets tore apart entire cities from orbit with the Terran navy unable to do much about it. The navy, going completely gung-ho in a planned final attack of passion begins to fire upon the Vanduran fleets. They take heavy return fire, almost being wiped out. They would have, had it not been for…
-The Thing Uprising begins. In Hyperkin space, lightyears away, the largest thing colony is discovered by the touring Hyperkin Third fleet. The Third fleet, patrolling the lost systems, discovers that the Thing has consumed the entirety of all Hyperkin systems east of Quel. This discovery prompts the Thing to reveal itself across the Galaxy. Millions of Vanduran, (to a lesser extent, due to the vaccine)Hyperkin, and (to a far lesser extent) Terran citizens mutate into their true forms. This causes mass chaos and destruction in many systems, and a large-scale power and ExoNet blackout of many systems. Hygarm in Terran bunkers take heavy damage. The inclosed bunkers don’t allow for fleeing or fighting, giving the Things hgue advantage. Less than 100 Hygarm and Terran MPs make it out of the bunkers, sealing the exits.
-To give you an idea of what we’re talking here, imagine that it’s the storm of the century. You’re trapped at home, rain pouring down like notihng else, and the power cuts in your major city. No communications. No lights. Nothing. Then, people creep out into the street. Chaos and panic and riots erupt. Yea. This si the Vanduran and Hyperkin systems.
-Luckily for the Terrans, 1/3 of all Vandurans in the Vanduran navy were Things, and 1/5 of the Hyperkin First fleet. The Vanduran fleets are torn apart form the inside out, totally unprepared for such a battle both inside and outside. The Terran fleet, in the confusion, take full advantage and attacks in full strength, destroying two of the Vanduran fleets. The surviving Fifth Fleet flees from the battle, badly wounded and with their troops ravages. The Hyperkin fleet, more easily putting down its Thing uprising, still survives mostly intact, but makes the choice of landing on Terra in nationalist territory over remaining in the battle. Hextura, the admiral of First Fleet, willingfully gives himself up to Nationalist soldiers, and is treated as a special guest to Atler himself. Atler makes the strategic offer to ally himself with the Hyperkin, overcoming race antagonism.
-Because of the events of the Thing Uprising, most other major operations were disregarded because of the situation.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR, Stimpacks, Advanced AI, Basic Robots
Hull Classes: Fighters, Corvettes, Cargo Ships
Resources: 100
Stability: 100
Market: 100
Colonies: 1
Fleets: 1

-Robots with advanced AI are created. These robots are meant to act as animals, and are capable of breeding.
-Dos sistemas conquistado. Los sistemas son el hogar de los calamares que hablan español con sus mentes. Land-dwellers. Both of the systems are colonized. 2 planets apiece, the original system holding 2 advanced colonies, obviously homeworlds, and the second system’s planets having underdeveloped mining colonies.
-LADARing the region to the east brings back promising results.
-Biomechanical engineering labs: invested.
-“We wish to trade for Elerium!” the make it known, broadcasting and sending it to the Ursi, who forward it to the Hyperkin and so forth.
-A space station is hastily created and sent to the center of the route between the new and old systems.
-A new fleet is produced.
-The first Aranos colony begins construction on their home system.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers, Tiberium Warheads, Gravity Tethers
Resources: 99
Stability: 97
Market: 100
Colonies: ?
Fleets: 11

-Gravity Tethers. Large spike-like devices that are embedded into a planet's crust and neutralize the gravity in the enclosed section. Using cavorite, these tethers make it easier for movement and storage of materials in planet-crackers.
-One new system is claimed. Contains cavorite.
-Never mind the red arrows.
-So basically, your planets to crack are deleted this turn.
-The moon of the Veran's homeworld seems awfully big in the sky today. It's a supermoon: it's actually orbiting a little closer than usual. The entire Veran population are amazed and aw'ed at how magnificently large and bright it is this year. But then they all realize that they've been staring at the fucking sun the entire time! Silly Verans.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter Torpedoes, Elerium Shielding
Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts
Resources: 65
Stability: 82
Market: 86
Colonies: 8
Fleets: 7

-Elerium shielding is finally invented.
-Defenses increase to twice their number. They are put tot eh test when another laien craft attacks the southernmost system and is repelled.
-All fleets are recalled to Sol and all damaged fleets quickly repaired and re-outfitted.
-The battle for Cydonia begins. Aliens amassing in the millions crawl out from the Martian base, ships and all, taking the planet by storm and launching missiles into orbit at the Sol fleets. The Sol fleets are prepared and counter them, though, and proceed to heavily bombard Mars until the planet’s surface is literally glassed and holes to the planet’s molten interior appear across the surface.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Terraforming
Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleship
Resources: 82
Stability: 85
Market: 93
Colonies: 5
Fleets: 4

-No new tech.
-Two new systems claimed.
-Defensive and evacuation plans are created in all colonized systems for all civilians.
-Defensive strategies are implemented and taught to all forces.
-Mining continues.

SithilFlag
Canuhearme? - The Sithil Collective
Technology: Projectile Weapons, Fusion Engines
Hull Classes: Fighters, Corvettes
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-Sithil scientists successfully created exosuits that act as a skin, like that of an organic. These advanced exosuits act as an extension of the Sithil’s bodies. These versions of the machines are rather basic for now
-High-yield nuclear weapons are created, large enough to do considerable damage to a planet’s surface.
-The Sithil fuck their planet sideways in a massive mining endeavor to mine and industrially develop everything, with extreme speed and efficiency. Jesus Christ, it’s like, have you ever seen a laser eat away at something? Well that’s what it’s like.
-In a plan of “Fuck this, we’re making it happen,” the Sithil attach fusion engines onto large asteroids and propel them into mining colonies. The asteroids make one hell of a mess of the planets, but the resource yield is magnificent.
-“Send out ships to colonize systems” isn’t enough. You need to give me locations and directions.
-That being said, you bypass one system to colonize one that’s sufficiently resource rich.
-Underground cities begin creation on the homeworlds. These strange dwelling come from the demand of Sithil to live in shelters instead of in the dirt, as wealth is spread across the collective.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 36
Stability: 100
Market: 23
Colonies: 2
Fleets: 3

-There was no turn or response from overpain.

P1z0wningFlag
asantos3 - p1z0wning
Technology: Fusion Pulse Engines, Projectile Weapons, Hull
Classes: Fighter, Corvette
Resources: 0
Stability: 0
Market: 0
Colonies: 0
Fleets: 0

-There was no turn or response from asantos3.

UrsiFlag
TreviStator - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-There was no turn or response from TreviStator.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-There was no turn or response from wizard`.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps, short-range mind teleportation
Hull Classes: Fighters, Corvettes, Siphning Ships
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-The Yith make a notable leap forward in technology this turn, inventing Siphning Ships, capable of withstanding extreme temperatures to enter into a star and siphon the resources found even at those stars’ cores.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Notable galactic events:
-We are coming.

Turn XVII - 2272 AD

Liquid Stranger - Pressurize04:07

Liquid Stranger - Pressurize

Turn tune

GalaxyatWarTurnXVIIMap

Galactic map of Turn XVII


Post link: http://facepunch.com/showthread.php?t=1162233&p=35980911&viewfull=1#post35980911


Resource Guide for Players
Race Guide for Players

Conflicts
The Grox War:
Verans vs. Grox

-No new Grox Casualties
-No Veran casualties

The Terran Civil War:
The Great War:
Hyperkin + Vandurans vs .Nationalists vs. Terran Republic + Loyalists + Grox vs. The Thing

-No updates. Read turns for info.

Power Ranking

  1. Verans
  2. Sol
  3. Grox
  4. Elves
  5. Terrans
  6. Hyperkin
  7. Vandurans
  8. Aranos
  9. Lux
  10. Yith
  11. Ursi
  12. Valentia
  13. Sithil
  14. Mjythra

Tech Ranking

  1. Grox
  2. Sol
  3. Terrans
  4. Veran
  5. Yith
  6. Elves
  7. Vandurans
  8. Hyperkin
  9. Sithil
  10. Valentia
  11. Aranos
  12. Ursi
  13. Lux
  14. Mjythra

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics, MAC Cannons
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 45
Stability: 35
Market: 14
Colonies: 0
Fleets: 1

-The first Terran MAC cannons are created and mounted in friendly territory. These cannons are easily produced and provide strong anti-ship deterrence.
-X-Com agents attempt to take control of the Vanduran fifth fleet in its retreat, and manage to lock themselves in the bridge while hoards of angry Vandurans surround both the ship and the trapped Terrans. Luckily, they have the admiral hostage, preventing the Vandurans from making a move, yet. The Vandurans make an announcement that they are willing to end the war if the Terrans release the hostages. The Terrans respond with their own demands: The Terrans take control of the fleet, are to be left alone and not contacted by either Hyperkin or Vandurans, and are to receive the Thing vaccine. The Vandurans refuse, and the standoff continues.
-The Battle of Atleria.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Thing Resistance
Hull Classes: Fighters, Corvettes, Destroyers, Battleships
Resources: 25
Stability: 12
Market: 3
Colonies: ?
Fleets: 3

-The blackout has caused the total loss of all Hyperkin colonies in Thing space. The response is brutal and fast: massive bombardment of the planets, wiping the surfaces clean and glassing the entire place. Two systems are cleansed this year. There’s little to no resistance from the ground. Things are going smoothly.
-A total market collapse occurs, though, from fear and from inability to safely travel. Hyperkin space is still crawling with small personal or trade ships that are infected. The farthest colonies are more or less cut off from supplies.
-Weapons are handed out to the civilian population to anyone who isn’t infected. This is a brilliant idea at first. The Thing attacks throughout the system are quickly quelled, but it goes overboard and many innocent uninfecteds are killed by overzealous vigilantes. A mass extermination of Opitur fishmen slaves occurs, and some take advantage of the situation to form small rebellions and political paramilitary groups.
-Crime increases heavily, robberies and such. The farther colonies attempt a complete rebellion.
-Hextura and the First Fleet are killed or taken as POWs in the Terran offensive and in the Battle of Atleria.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR, Stimpacks, Advanced AI, Basic Robots, Hornet Robots
Hull Classes: Fighters, Corvettes, Cargo Ships
Resources: 100
Stability: 100
Market: 100
Colonies: 1
Fleets: 1

-The Robit AI is now applied to the creation of hornet robits. Their stingers are outfitted with acid and tranquilizers. Buzz buzz bitch.
-LADARing the region to the west of Squidville, we find three systems. But we don’t go to them because we instead choose to expand to the east. The two newly claimed systems are both pretty un-notable as far as resources go, but both contain some possibly habitable planets.
-You keep saying invest in biomechanical engineering labs, but that’s not doing anything for you that I can write here.
-Contact with the squids are made. They find that Aranos’ exoskeleton exterior to be fascinating, as they have never encountered anything except squishy, flabbly squid-parts. “Vienen con armadura!” the Squids project with their minds. “Son guerreros, que nos puede proteger!” The Squids welcome the Aranos, accepting a tech and trade agreement and proposing a protective alliance, whereby the Aranos and their vastly superior technology and defenses protect the Squid from what they call “Los Forasteros”…” Los extranjeros, los que residen en todas partes y en ninguna parte.” The alliance is accepted.
-The Squids inform you that this area of space holds small amounts of what they call “El Fluido de Todo”, a legendary material that holds unnatural properties. So far they have been unable to use it for anything, but experiments have occurred.
-A joint parade is held in both species’ homeworlds to commemorate the discovery of the Squids and the Aranos and the mutual alliance forged. Immigration and tourism begins at a slow pace, but the species find themselves easy to get along with and welcome each other fully.
-The home system colony is completed.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting, Tiberium Warheads, Gravity Tethers, Gravity Impeller Generators
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers
Resources: 92
Stability: 93
Market: 98
Colonies: ?
Fleets: 11

-Gravity Impeller Generators are created. These devices generate power using strong gravity forces. They orbit around large centers of gravity and prove to be very cost effective.
-A single system is discovered, with nothing of note besides some comets containing cavorite.
-All fleets are equipped with carriers, named after the planets that were cracked to make them. This is a costly endeavor, but it’s made to happen.
-You’re out of planets to crack. You can’t fit any more shield bases on your Tiberium planets. Quit requesting these.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter Torpedoes, Elerium Shielding
Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts
Resources: 58
Stability: 87
Market: 87
Colonies: 8
Fleets: 7

-Anti-Ion Beam Weaponry is created. So like, it fires particles that intercept the particles in Ion Beam Weapons, causing the beam to be phased out.
-All defensive platforms are upgraded to the latest and greatest weaponry.
-Reserve ship building commences. All reserve ships are placed into militias to combat the aliums.
-Mars is already fucked to hell and back.
-There is no further alien attack. For now?
-The Martian base is an ancient but advanced creation. It held millions of cryogenically frozen aliens for who knows how long? What you do with this knowledge and this tech is up to you.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Terraforming
Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleship
Resources: 82
Stability: 85
Market: 93
Colonies: 5
Fleets: 4

-No new tech.
-You sent me the same damn turn as last time dipshit.

SithilFlag
Canuhearme? - The Sithil Collective
Technology: Projectile Weapons, Fusion Engines, Sonic Weaponry
Hull Classes: Fighters, Corvettes
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-Sonic weaponry is invented. In atmosphere, it’s indirect and highly effective, but weaker, direct versions are created for use in a vacuum.
-“Begin investment into radiological "dirty" bombs that could actually harm a Sithil. When you know a creature normally immune to long-term exposure to intense radiation is harmed by a bomb that produces it, you know that shit's dank.” Too perfect to modify.
-Sorry, comrade, but you can’t construct fleets on a whim.
-Mining colonies begin a large-scale overhaul, with the construction of small cities beginning. This initially expensive endeavor generates increased revenue from trade and mining. Many Sithil make their way to the newly built-up colonies.
-“Continue making sweet, sweet love to our planets. Drill baby, drill!” You’re on a roll.
-Okay, so, like, they find big asteroids. And they slam huge-ass mining nukes into them, splitting them into other asteroids. Then they ram them into fucking planets to collect the loot they spew out. This is like the complete opposite method of mining as the Verans.
-Probes are sent out in every direction.
-“Fill our populace with the idea that we are the true inheritors of the Galaxy, for we are the only ones with true industrial potential, proficiency in mining, and our beauteous crystalline bodies.” It is done.

Flag: NaN
JgcxCub - The Teth Union
Technology: Projectile Weapons, Fusion Engines, Ultrahard Materials, Improved Ship Armor
Hull Classes: Fighters, Corvettes
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-Ultrahard materials are created from Boron-based compounds. These provide increased ship protection as well as a variety of other uses.
-Military training commences in two-handed close-quarters fighting, including with swords, as well as boarding and capture techniques.
-A solar-cell and asteroid-mining based resource economy is the primary method of resource gathering.
-Everything you want to know about the Teth.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 36
Stability: 100
Market: 23
Colonies: 2
Fleets: 3

-There was no turn or response from overpain.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-There was no turn or response from wizard`.

P1z0wningFlag
asantos3/NPC - p1z0wning
Technology: Fusion Pulse Engines, Projectile Weapons, Hull
Classes: Fighter, Corvette
Resources: 0
Stability: 0
Market: 0
Colonies: 0
Fleets: 0

-All NPC races got an increase in technology this turn and most gain new systems.

UrsiFlag
TreviStator/NPC - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-All NPC races got an increase in technology this turn and most gain new systems.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps, short-range mind teleportation
Hull Classes: Fighters, Corvettes, Siphning Ships
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-All NPC races got an increase in technology this turn and most gain new systems.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-All NPC races got an increase in technology this turn and most gain new systems.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-All NPC races got an increase in technology this turn and most gain new systems.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-All NPC races got an increase in technology this turn and most gain new systems.

Notes:
-8 days after this turn came out, [Seed Eater] announced he was discontinuing Galaxy at War. Soon after, StarToad got Firefox42 to be the GM.

Turn XVIII - 2273 AD

Post link: http://facepunch.com/showthread.php?t=1162233&p=36084685&viewfull=1#post36084685
Current Galaxy Map: http://niggaupload.com/images/niRwN.png
Resource Guide for Players
Race Guide for Players

Conflicts
The Grox War:
Verans vs. Grox

-No new Grox Casualties
-No Veran casualties

The Terran Civil War:
The Great War:
Hyperkin + Vandurans vs .Nationalists vs. Terran Republic + Loyalists + Grox vs. The Thing

-No updates. Read turns for info.

Power Ranking

  1. Verans
  2. Sol
  3. Grox
  4. Elves
  5. Terrans
  6. Hyperkin
  7. Vandurans
  8. Aranos
  9. Lux
  10. Yith
  11. Ursi
  12. Valentia
  13. Sithil
  14. Mjythra

Tech Ranking

  1. Grox
  2. Sol
  3. Terrans
  4. Veran
  5. Yith
  6. Elves
  7. Vandurans
  8. Hyperkin
  9. Sithil
  10. Valentia
  11. Aranos
  12. Ursi
  13. Lux
  14. Mjythra

TerranFlag
StarToad - The Terran Republic
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics, MAC Cannons, Anti-Thing Cells
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 40
Stability: 38
Market: 14
Colonies: 0
Fleets: 2

-Anti-thing cells are researched and developed. They have the ability to kill kill off any people infected by the Thing while causing no harm to the uninfected. The Terrans hastily begin mass production of it.
-Atleria and the entire planet are gassed with the anti-thing cells. Any Things not underground immediately die while the remaining few are trapped without any safe place left.
-The Nationalists' archives are hacked into. While unable to shut off the Tesla gun, they gain knowledge about the government building.
-Inside the government building, the x-com squad is unable to penetrate the door or walls. However, with plans for the building in their possession, they move through ventilation shafts and a few maintenance tunnels until they reach Atler. A battle insures, where 2 of the squad are killed but are ultimately victorious. May Atler rest in pieces.
-On the Vanduran fleet, the Terrans explain that they wish to be left alone, for at least a few years. Before leaving, they freeze and space the Admiral, buying them enough time to escape.
-Otto Reyulant's body is recovered and is sent back to HQ. He is put in cryo until a method of reviving him is devised
-All ships, especially the Early Light, are reinforced with a special unobtainium armor. The Early Light is upgraded to battleship class, armed with a MAC cannon and Gatling plasma turents, is renamed the Ancient Light, and is given command to Otto Reyulant supposing that he is revied.
-A mass anti-nationalist propaganda campaign is set in motion. With the nationalists all but defeated, this boosts stability somewhat.
-The government slowly but surely undergoes a change from a republic to a parliamentary monarchy. The people's rights stay the same causing little opposition.
-An early warning system is placed near Veran space.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Thing Resistance
Hull Classes: Fighters, Corvettes, Destroyers, Battleships
Resources: 25
Stability: 12
Market: 3
Colonies: ?
Fleets: 4

-The fleets are set out to quell the rebellions in the outer systems. They quickly succeed.
-Several more planets are glassed to remove the Thing infestations.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR, Stimpacks, Advanced AI, Basic Robots, Hornet Robots
Hull Classes: Fighters, Corvettes, Cargo Ships
Resources: 100
Stability: 100
Market: 100
Colonies: 1
Fleets: 2

-A stealth mode for ships and robots are developed. It has mixed results. While small things like robots can easily have their radar cross-section and heat emissions cloaked, fighters can only have them enabled for limited times before overheating, and larger ships cannot cloak their heat due to how much they produce.
-A few small colonies are set up left of squid space.
-They further attempt to learn about the squids and their culture. A fleet is stationed in squid systems to defend them. This also strengthens their relations.
-The region to the northeast is LADAR'd revealing a few systems suitable for colonies.
-El Fluido turns out to be Chronoton.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting, Tiberium Warheads, Gravity Tethers, Gravity Impeller Generators
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers, Terraforming Modules
Resources: 96
Stability: 93
Market: 98
Colonies: ?
Fleets: 12

-An aggressive expansion plan is put into place. 5 new systems are added to the Empire. Uncolonizabe planets are planet cracked for resources.
-The Verans launch a massive wave of Tiberium warheads to Valentian systems. This severely cripples the Valentians leaving them at the mercy of Veran fleets. Game over man, game over.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter Torpedoes, Elerium Shielding, Antimatter engines
Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts
Resources: 58
Stability: 87
Market: 87
Colonies: 8
Fleets: 8

-Antimatter engines are developed. They are highly efficient and capable of extreme amounts of power.
-Three fleets tear Mars a new one. They reduce the surface to glass and keep only 100 of the aliens for experiments, as well as their technology.
-Four fleets are sent out to scout out new systems, and find two.
-A hyperspace gate is constructed in Sithil space.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Terraforming
Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleship
Resources: 82
Stability: 85
Market: 93
Colonies: 5
Fleets: 5

-Light fighter are upgraded to be quicker, and have a greater ammo reserve.
-Two fleets are sent to aid the Grox occupy the Vandurans.
-Mines are built and carefully managed to conserve resources.
-Anti-Veran propaganda is created and distributed showing the Verans as assholes. In particular, they criticize their disregard for planets.

SithilFlag
Canuhearme? - The Sithil Collective
Technology: Projectile Weapons, Fusion Engines, Sonic Weaponry
Hull Classes: Fighters, Corvettes, Shards
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 2

-A new ship class, known as shards, are massive, needle shaped ships reinforced to survive orbital drops and carry colonies. The impact of one is able to expose nearby resources for easy extraction. Handy. Unfortunately, the first attempt fails resulting the death of all on board, but subsequent attempts go as planned.
-All exoskeletons are equipped with sonic weaponry. The short range of the weapon however, limits its effectiveness.
-All colonies begin construction of their own factories, allowing for quicker production of goods.
-Another construction yard is built in orbit, along with an orbital factory.
-Two systems with an Earth-like world each are discovered, along with three other systems.

Flag: NaN
JgcxCub - The Teth Union
Technology: Projectile Weapons, Fusion Engines, Ultrahard Materials, Improved Ship Armor, Advanced mining
Hull Classes: Fighters, Corvettes, Troop transports
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 2

-Automated systems for mining of ore are developed. These are able to extract far more resources than by previous means, while requiring little intervention.
-Troop transports are created. These ships are heavily armored and quick, but have no weapons. Instead, they get in close to enemy ships and send troops to board them.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics, Terraforming, MAC cannons
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 36
Stability: 100
Market: 23
Colonies: 2
Fleets: 7

-The Grox receive technologies from two other civilizations.
-A few fleets are sent out to scout for new systems. 6 suitable systems are found.
-The Grox upgrade their battleships to incude MAC cannons. These allow them to take on ships at greater ranges and end up tipping the scale in their favor.
-A joint attack on the Vandurans with the High Elves begins. Everything is going smoothly for now, with four outer systems taken by the end of the year.
-An alliance offer is sent to Aranos.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-There was no turn or response from wizard`.

P1z0wningFlag
asantos3/NPC - p1z0wning
Technology: Fusion Pulse Engines, Projectile Weapons, Hull
Classes: Fighter, Corvette
Resources: 0
Stability: 0
Market: 0
Colonies: 0
Fleets: 0

-Something is probably happening, but we don't know because they're an NPC.

UrsiFlag
TreviStator/NPC - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-Something is probably happening, but we don't know because they're an NPC.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps, short-range mind teleportation
Hull Classes: Fighters, Corvettes, Siphning Ships
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-The Valentian's shit was slapped by the Verans.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Notable galactic events:
-Anti-Thing cells are developed and are being deployed.

Notes: -From this turn onwards, Firefox42 is the GM.

Turn XIX - 2274 AD

Post link: http://facepunch.com/showthread.php?t=1162233&p=36120203&viewfull=1#post36120203
Current Galaxy Map: http://niggaupload.com/images/dC5XU.png
Turn tune: http://www.youtube.com/watch?v=yeKwLTqesXk
Resource Guide for Players
Race Guide for Players

Power Ranking

  1. Verans
  2. Sol
  3. Grox
  4. Elves
  5. Terrans
  6. Hyperkin
  7. Vandurans
  8. Aranos
  9. Lux
  10. Yith
  11. Ursi
  12. Valentia
  13. Sithil
  14. Mjythra

Tech Ranking

  1. Grox
  2. Sol
  3. Terrans
  4. Veran
  5. Yith
  6. Elves
  7. Vandurans
  8. Hyperkin
  9. Sithil
  10. Valentia
  11. Aranos
  12. Ursi
  13. Lux
  14. Mjythra

TerranFlag
StarToad - The Terran Dominion
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics, MAC Cannons, Anti-Thing Cells
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 40
Stability: 38
Market: 14
Colonies: 0
Fleets: 4

-Siber Teptim dons Prototype Cybernetics and Golden Power Armor. He looks something like this. He renames the republic to The Terran Dominion, after its new Parliamentary Monarchy System, and deems himself Emperor of The Terrans. He proclaims the past few years to be the "Apocalypse" Era, and deems that as long as he lives, all Terrans and Hygarrn will remain free and safe from any threats, guarded by the Space Marines of Terra and X-Com, the specialized Xeno-Fighter Guardians of Terra and her Inhabitants.
-The remaining Nationalists are hunted down and killed off. The bunkers are gassed and all the Things inside die.
-The Terrans start a mass mining effort, taking place on their moon, their asteroid belt, and in two new systems.
-The Hyperkin ask for the Anti-Thing Cells, but the Terrans refuse.
-Rumors start floating about; things like secret meetings and tests. Whether or not they are actually true is unknown.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR, Stimpacks, Advanced AI, Basic Robots, Hornet Robots, Battle Suits
Hull Classes: Fighters, Corvettes, Cargo Ships
Resources: 100
Stability: 100
Market: 100
Colonies: 1
Fleets: 4

-A new kind of armor is produced, that has a built-in supply of Stimpacks that dispense automatically when the wearer has taken several hits. It also has acid weaponry built-in.
-Two new systems are colonized.
-The discovery of Chronoton is seen as monumental and is celebrated across the empire.
-An attempt is made to use the Chronoton to speed up the growth of crops. It works, but the Aranos currently lack the necessary amounts for it to work for more than two months.
-Machinery to collect the Chronoton is put into place.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting, Tiberium Warheads, Gravity Tethers, Gravity Impeller Generator, Advanced Particle Weapons, Liquid Tiberium, Terraforming Modules, Gravity Slip Jump Platforms
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers, Large Planet Crackers, Destroyers
Resources: 90
Stability: 93
Market: 98
Colonies: 78
Fleets: 25

-Gravity Slip Jump (GSJ) Platforms are researched. The GSJ works similar to Hyperspace Gates allowing for instant travel between platforms.
-A massive defence system is constructed around Veran space. With the latest in shielding and weaponry, these are tough nuts to crack.
-A new mining program is started. Every other barren planet is to be seeded with Tiberium/Planet Cracked, and the remaining colonized.
-Another three stars are added.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter Torpedoes, Elerium Shielding, Antimatter engines
Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts, Carriers
Resources: 58
Stability: 87
Market: 87
Colonies: 8
Fleets: 11

-Carrier are researched. They are large ships dedicated to the launching of Fighters.
-Two more systems are under Sol's flag.
-A probe is sent through the Hyperspace gate along with the First Fleet near the Slithil. With it, it brings a message of peace.
-Another Hyperspace Gate is built near the Yith.
-A new method of mining, effectively nuking a site from orbit, is tested. It is a success.
-Small deposits of Elerium are found on the moon. The confederacy quickly begin to mine it.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Terraforming
Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleship
Resources: 82
Stability: 80
Market: 93
Colonies: 5
Fleets: 7

-Heavy fighters are upgraded to be more armored and inflict greater damage. The Grox are sent these upgrades.
-In a attempt to hold the Thing infestation at bay, screenings are made mandatory. It seems (for now at least) that nobody is infected.

SithilFlag
Canuhearme? - The Sithil Collective
Technology: Projectile Weapons, Fusion Engines, Sonic Weaponry, Micro-computers
Hull Classes: Fighters, Corvettes, Shards
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 2

-Micro-computers are researched. These microscopic computers have applications in various fields and other technologies.
-5 new systems are colonized.
-All current mining planets are converted into full blown colonies, increasing their output.
-The Slithil make contact with the probe. In a attempt to prove they are intelligent, they recite the Pythagorean theorem. The probe responds with a corrected version and a message of peace.

Flag: NaN
JgcxCub - The Teth Union
Technology: Projectile Weapons, Fusion Engines, Ultrahard Materials, Improved Ship Armor, Advanced mining, Coilguns
Hull Classes: Fighters, Corvettes, Troop transports
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-Coilguns are researched. A series of coils accelerate a projectile at tremendous speeds for massive damage.
-Ships and drones count as tech

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics, Terraforming, MAC cannons
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 36
Stability: 100
Market: 23
Colonies: 2
Fleets: 11

-The Grox experiment with placing a gravity bending field around their planets as a shield. It succeeds, but only the Homeworld and some of the larger colonies can shield themselves due to how much power is required.
-Two more Venduran systems are taken.

Flag: http://dl.dropbox.com/u/5485872/GAW/Flag.png
Webby2020 - Phoenix Rising
Technology: Projectile Weapons, Fusion Engines, APHE Shells
Hull Classes: Fighters, Corvettes
Resources: 100
Stability: 100
Market: 100
Colonies: 0
Fleets: 1

-Armor Piercing High Explosive (APHE) shells are produced. These shells pierce the outer layers of ships and explode once inside causing large amounts of hull damage.
-Cybernetic enhancements are declared manditory.
-An FTL Probe is sent to the Slithil and will arrive the next year.
-A few orbital defense platforms are built.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Thing Resistance
Hull Classes: Fighters, Corvettes, Destroyers, Battleships
Resources: 25
Stability: 12
Market: 3
Colonies: ?
Fleets: 4

-There was no turn or response from Sunny Dei.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-There was no turn or response from wizard`.

P1z0wningFlag
asantos3/NPC - p1z0wning
Technology: Fusion Pulse Engines, Projectile Weapons, Hull
Classes: Fighter, Corvette
Resources: 0
Stability: 0
Market: 0
Colonies: 0
Fleets: 0

-Something is probably happening, but we don't know because they're an NPC.

UrsiFlag
TreviStator/NPC - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-Something is probably happening, but we don't know because they're an NPC.

YithFlag
[Seed Eater]/NPC - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps, short-range mind teleportation
Hull Classes: Fighters, Corvettes, Siphning Ships
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-The Valentian's shit was slapped by the Verans.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Notable galactic events:
-Shit's about to go down.

Turn XX - 2275 AD

Sins of a Solar Empire music Title Vasari 302:13

Sins of a Solar Empire music Title Vasari 3

Turn tune

Post link: http://facepunch.com/showthread.php?t=1162233&p=36148808&viewfull=1#post36148808


Current Galaxy Map: NaN
Resource Guide for Players
Race Guide for Players

Conflicts
The Crystal War:
Verans vs. Terrans + Grox + Elves

-Battle at the Launchers:

A total of 10 fleets, consisting of 6 Terran, 3 Grox, and 1 Elven joined their forces in an attempt to stop the Verans from launching any more Tiberium warheads. In their way were 5 defense platforms armed to the teeth, and several Veran fleets that were hastily brought in by GSL Platforms. This log chronicles the events that followed.

Freespace 2 Music - "Battle A01"01:21

Freespace 2 Music - "Battle A01"

Part 1 Music

Part 1: The Defense stations

The Terran fleet just scarcely finished with destroying 4 Veran fleets before they set their long awaited plan in motion. They arrived at the specified rendezvous point along with the Grox, and later, the Elves. With most of the Elven systems gone or heavily damaged, and four of the Terran systems taken and the rest moderately damaged, one thing was certain; They could not let the Verans fire again.

And just like that, it began.

Freespace 2 Music - "Battle D"02:56

Freespace 2 Music - "Battle D"

The Battle Begins

The Fleet opened up by launching heavy fighters, supported by the light, and wisely stuck to long range combat. Several miles separated them from the stations. The fighters however, were unable to penetrate their shields, and those that survived the retaliation of particle weapon fire were forced to retreat. Tiberium warheads were launched , disabling or destroying 10% of the fleet. It was at this point, when the battleships where able to put their MAC cannons to use and take down the shields. In addition, the Terrans tested their new weapon, The Elerium Warhead. Three times stronger than a conventional nuclear warhead, just one was able to take down an unshielded platform. The battle continued, until one by one, the defense platforms went down.


Star Fox Assault- Aparoid Queen02:01

Star Fox Assault- Aparoid Queen

Part 2 Music

Part 2: Reinforcements

Suddenly, just as they were about to close in, 6 Veran fleets jumped in. What resulted was the most intense space battle yet. Both sides launched fighters, and began ripping each other apart in a blaze of laser, plasma, and missile fire. In an attempt to steal info, the Terrans dispatched a team of X-Com solders to board a Veran Destroyer. Supported by fighter cover and Grox gravity bending, they made their way aboard. The team fought its way to the bridge, where they began downloading crucial data. However, before it finished, the Verans took note of this and opened fire on the destroyer. At the end of it, the Terrans lost four fleets.

Freespace 2 Music - "Ending"03:39

Freespace 2 Music - "Ending"

Part 3 Music

Part 3: The End

At this point, there was little stopping the fleet from destroying the launchers. Or so it seemed. With little else to do, the launchers opened fire on the fleet, and took out the Elves and another Terran fleet before being destroyed. With the rest of the fleet damaged and still another set of launchers to go, the future looks bleak.

Power Ranking

  1. Verans
  2. Sol
  3. Grox
  4. Elves
  5. Terrans
  6. Hyperkin
  7. Vandurans
  8. Aranos
  9. Lux
  10. Yith
  11. Ursi
  12. Valentia
  13. Sithil
  14. Mjythra

Tech Ranking

  1. Grox
  2. Sol
  3. Terrans
  4. Veran
  5. Yith
  6. Elves
  7. Vandurans
  8. Hyperkin
  9. Sithil
  10. Valentia
  11. Aranos
  12. Ursi
  13. Lux
  14. Mjythra

TerranFlag
StarToad - The Terran Dominion
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics, MAC Cannons, Anti-Thing Cells, Advanced Plasma Weapons, Ultimate Lasers
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 30
Stability: 30
Market: 14
Fleets: 6

-Advanced plasma weapons are developed. These are much stronger than previous plasma weapons and have greater range. They are quickly mounted on all ships.
-The Terrans receive ultimate lasers from the High Elves.
-The Hygarrn are allowed to breed with Terrans. The result is a fast growing hybrid that slows its aging at maturity.
-Private companies are offered colonization rights to any system so long as they abide by Terran law. Several companies take up this offer and add 6 systems to the Dominion.
-Elections are held to add citizens to the parliament. Extremists are kindly told to fuck off though.
-Just before weed is legalized across all systems, the Tiberium Warheads launched at them hit and the Verans invade. A portion of them are shot down by the fleet thanks to the Early warning system, but a considerable amount still impact. Anyone not in hardened bunkers is killed, with heavy damage to the newest colonies. The Terran Navy destroys 4 of the 10 attacking fleets thanks to their superior weaponry before counter-attacking the Missile launchers. Nonetheless, four systems are taken. See the Crystal War for more details.

AranosFlag
MountainWatcher - Aranos
Technology: Projectile Weapons, Acid Weapons, FTL Drives, Fusion Engines, LADAR, Stimpacks, Advanced AI, Basic Robots, Hornet Robots, Battle Suits, Medicinal Chronoton
Hull Classes: Fighters, Corvettes, Cargo Ships
Resources: 100
Stability: 100
Market: 100
Fleets: 4

-Chronoton has been used in medical experiments. The result is a medicinal form that allows the body's natural healing processes (eg, healing of broken bones) to work far quicker and lowering complications caused by conventional methods. Side effects include explosive diarrhea.
-Thanks to lobbying by the Aranos, the Squids now have a Hammer and Sickle in their flag.
-The Anaros set up more chronoton gathering machinery and their stockpile begins to grow.
-Another system is colonized.

VeranFlag
Ven Kaeo - Imperial Veran Empire
Technology: Projectile Weapons, Particle Weapons, Fission Pulse Engines, Basic FTL drives, advanced Shielding, Tiberium Shielding, Tiberium Harvesting, Tiberium Warheads, Gravity Tethers, Gravity Impeller Generator, Advanced Particle Weapons, Liquid Tiberium, Terraforming Modules, Gravity Slip Jump Platforms, Gravity Sling Generators.
Hull Classes: Fighters, Corvettes, Cruisers, Mining Ships, Carriers, Medium Planet Crackers, Large Planet Crackers, Destroyers
Resources: 90
Stability: 93
Market: 98
Fleets: 25

-The Verans research Gravity Sling Generators. These ship mounted devices are able to grab asteroids and fling them at a target.
-GSL platforms are built in every Veran system, allowing for faster deployment of both trade and military vessels. In addition, a GSL Platform is built in Vanduran space.
-Anti-Terran and Anti-Elven propaganda is spread across Veran space.
-The Verans invade the Terran Dominion, and launch their Tiberium Warheads at the High Elves, for massive damage. A salvo of Warheads is nearing the Grox, and will impact the next year. Their launchers are soon under attack however, by a joint force of the above three. See the Crystal Wars for more info.

SolFlag
UrbanMachismo - The United Sol Confederacy
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, Advanced Shielding, Hyperspace Drives, Advanced Particle Weapons, Advanced Ion-Beam Weapons, Hyperspace Gates, Antimatter Torpedoes, Elerium Shielding, Antimatter engines, Teraforming Platforms
Hull Classes: Fighters, Corvettes, Frigates, Battleships, Dreadnaughts, Carriers
Resources: 60
Stability: 87
Market: 87
Fleets: 11

-Terafroming platforms are researched. These allow for nearly any planet to be converted into a Earth-like world.
-Another FTL probe is sent, along with the 2nd fleet, this time through the Yith Hyperspace gate. Attempts at first contact are made.

HighElvenFlag
eternalflamez - High Elves
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Terraforming, Ultimate Lasers
Hull Classes: Heavy Fighters, Light Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 42
Stability: 30
Market: 93
Fleets: 7

- Ultimate lasers are researched. These are the single most powerful lasers developed, and can really ruin someones day. Blueprints are sent to the Grox and Terrans.
-The High Elves are hit with a massive barrage of Tiberium warheads. Their fleets are just barely able to shoot down enough of them to stop total obliteration, but the damage is done. Ground forces are hammered and looting is rampant on some of the surviving colonies.
-One of their fleets are sent to aid the Grox and the Terrans.

SithilFlag
Canuhearme? - The Sithil Collective
Technology: Projectile Weapons, Fusion Engines, Sonic Weaponry, Micro-computers, Advanced Genetics, Bioengineering
Hull Classes: Fighters, Corvettes, Shards
Resources: 100
Stability: 100
Market: 100
Fleets: 2

-Advanced Genetics and Bioengineering is researched. This allows the Sithil to experiment with all sorts of organic life.
-The micro-computers allow for more efficient mining and industrial output, and on ships allow for more accurate targeting.
-They offer the Sol an alliance and a trade route.
-The Sithil encounter a second FTL probe, this time from Phoenix. First contact with them is attempted.

GroxFlag
overpain - The Grox Empire
Technology: Projectile Weapons, Fusion Engines, Advanced Lasers, basic FTL drives, Eroding Weapons, Radiation shielding, Advanced Beam Shielding, Strong Projectile Shielding, Inanimate Short-Range Teleportation, Black Hole Mines, Gravitational Bending, Improved Energy Storage, Antimatter-catalyzed Elerium Engines, Advanced ADC-FTL Drives, Improved Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Improved Power Armor, Basic Elerium/Radiation Shielding, Cryogenics, Terraforming, MAC cannons, Anti-Thing Cells, Ultimate Lasers.
Hull Classes: Light Fighters, Heavy Fighters, Corvettes, Frigates, Destroyers, Battleships
Resources: 40
Stability: 100
Market: 23
Fleets: 11

-The Grox receive anti-thing cells from the Terrans, and ultimate lasers from the High Elves
-All Grox worlds receive an anti-thing cell gassing.
-Ultimate Lasers are mounted on all ships.
-Ground based MAC cannons are built on all systems. Now the Grox can smite enemies in orbit from the comfort of their own home.
-New mining colonies are established, bringing in a surplus of resources.
-A few Grox fleets begin for search of an element they dub E99. What it actually is left up to the imagination.
-War is declared on the Verans. They send 3 of their fleets to aid the Terrans. See the Crystal War for more details

Flag: http://dl.dropbox.com/u/5485872/GAW/Flag.png
Webby2020 - Phoenix Rising
Technology: Projectile Weapons, Fusion Engines, APHE Shells, Basic FTL Drives
Hull Classes: Fighters, Corvettes
Resources: 100
Stability: 100
Market: 100
Fleets: 1

-Basic FTL Drives are made, allowing for quick interstellar travel within a short range.
-A few probes are set out to scout for suitable systems. Three are found with the possibility of many more nearby.
-Several infrastructure upgrades are in progress, such as space stations and new cities.

YithFlag
[Seed Eater] - Great Race of Yith
Technology: Projectile Weapons, Fusion Engines, Ground-Based Magnetic Accelerator Cannons, Reactive shields for cities, temporary mind-jumps, short-range mind teleportation, Aether Engines
Hull Classes: Fighters, Corvettes, Siphning Ships
Resources: 100
Stability: 100
Market: 100
Fleets: 2

-Aether engines are developed. Using Aether, these allow for quick FTL travel.
-Three systems are colonized
-The Yith construct massive cities underground on their home planet, which provide protection from orbital bombardment.
-Using their ability to project their consciousness through time and space, they make a deal with civilization in the future that earns them chronoton.

Flag: http://amazingtourismtraveling.com/wp-content/uploads/2011/01/african-arm-tribal-tattoo-250x150.jpg
Sunny Dei - Hyperkin
Technology: Projectile Weapons, Elerium Fusion-Pulse Engines, Reinforced hull armor for ships, HECS, Heat-resistant shielding, Beam weapon shielding, Advanced ADC-FTL Drives, Blink-Point Drives, HECS Stealth Modules, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Ion Beam Weapons, Strengthened Hulls, Thing Resistance
Hull Classes: Fighters, Corvettes, Destroyers, Battleships
Resources: 25
Stability: 12
Market: 3
Fleets: 4

-There was no turn or response from Sunny Dei.

Flag: NaN
JgcxCub - The Teth Union
Technology: Projectile Weapons, Fusion Engines, Ultrahard Materials, Improved Ship Armor, Advanced mining, Coilguns
Hull Classes: Fighters, Corvettes, Troop transports
Resources: 100
Stability: 100
Market: 100
Fleets: 1

-There was no turn or response from JgcxCub.

Flag: http://filesmelt.com/dl/vandura_flag.png
wizard` - Vandura
Technology: Projectile Weapons, Fusion Engines, Advanced ADC-FTL Drives, Blink-Point Drives, Reinforced hull armor for ships, HECS, Heat-resistant shielding, HECS Stealth Modules, Plasma Weapons, Carbon-Crystal Weapons, Plasma Weapons, Mining Plasma, Power Armor, Basic Elerium/Radiation Shielding, Subparticle Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-There was no turn or response from wizard`.

P1z0wningFlag
asantos3/NPC - p1z0wning
Technology: Fusion Pulse Engines, Projectile Weapons, Hull
Classes: Fighter, Corvette
Resources: 0
Stability: 0
Market: 0
Colonies: 0
Fleets: 0

-Something is probably happening, but we don't know because they're an NPC.

UrsiFlag
TreviStator/NPC - Ursi
Technology: Fusion Pulse Engines, Projectile Weapons, Fusion Engine Based Probes, Advanced Electronics
Hull Classes: Fighter, Corvette
Resources: 86
Stability: 97
Market: 100
Colonies: 1
Fleets: 1

-Something is probably happening, but we don't know because they're an NPC.

Flag: http://filesmelt.com/dl/Flag1.png
DanRatherman/NPC - Valentian Commonwealth of Kingdoms
Technology: Projectile weapons, Ground-based projectile artillery, Fusion engines, Improved Infantry Armor and Weapons, Genius Birth, Orbital Construction, Improved Ship Weapons
Hull Classes: Fighters, Corvettes, genius birth
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-The Valentian's shit was slapped by the Verans.

Flag: http://i646.photobucket.com/albums/uu189/Taintedmage/Flag.png
Konakona940/NPC - The Great Lux
Technology: Light-powered technology, Fusion Engines, Projectile Weaponry, Basic Holograms
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

MjythraFlag
WubWubWompWomp/NPC - Mjythra
Technology: Projectile Weapons, Fusion Engines, Quantum Computing
Hull Classes: Fighters, Corvettes
Resources: ?
Stability: ?
Market: ?
Colonies: ?
Fleets: ?

-Something is probably happening, but we don't know because they're an NPC.

Notes: -After this turn, Galaxy at War slowly, but surely, died out.

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